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Welcome to the Quadronyx Bug Tracker.

You can select a project from the “All Projects” drop down combo box in the top right corner. Displayed below are the tasks for ALL Quadronyx projects.

IDProjectCategoryTask TypeSeveritySummary  ascStatusProgressLast Edited
87QELBotB.AdminPlanned FeatureLowOwner "list" should be structuredNew
0%
2010-11-15 Task Description

Trac Ticket #82 - Originally reported by: Krayon

Some bots have more than one owner. We need to ensure that they can ALL use owner commands etc. The owner list should therefore be something like a comma separated list. Alternatively it COULD be an Admin table attribute or a separate table. Either way it should be easily known if a player is an owner.
46QELServServerPlanned FeatureLowParty dropsNew
0%
2010-01-20 Task Description

Once we have parties ( FS#45 ), we will be able to have party drops.

4 ways this can be done:

  1. You drop many bags around with % of loot, first in best dressed.
  2. You drop 1 bag but when a player takes items, it gives a % to each in the party instead of all to the one.
  3. You don’t “drop” at all, just allocate items straight to the party members.
  4. Drop 1 bag. But once it’s picked up, all other party members automatically get a bag under their feet, opened, containing their % of the spoils.

Whilst the most complicated, the 4th option sounds the most attractive and flexible from a player perspective.

8QELServClientBug ReportLowRemove "stupid" client codeNew
0%
2009-09-24 Task Description

At some point the client should be “cleaned” of all the truly ridiculous RAW_TEXT scraping code and changed to support simple server messages. These will eventually interfere with “normal” functionality.

79QELBotB.AdminBug ReportLowRemove Home and StorageNew
0%
2010-11-151 Task Description

Trac Ticket #57 - Originally reported by: Korrode

Remove “Home” and “Storage” from both the WBI (General tab) and the in-game admin “help” command output until such time as those features are tested and confirmed to be working properly.
107RatSlapUncategorisedPlanned FeatureHighReset to defaults/factory reset optionAssigned
0%
2018-07-102 Task Description

At present, the original configuration is lost once you modify the modes of the
mouse. An option to return the mouse to it’s factory defaults would be
advantageous.

32QELServS.CombatPlanned FeatureMediumSand Bomb and resulting opponent behaviourAssigned
70%
2010-01-24 Task Description

Change “Getaway thing” to “Sand bomb” and make it so when you flee off opponents they can’t move/attack for 2 seconds, and when you use the “Sand bomb” they can’t move/attack for 5 seconds.

Sand bomb can have 60 sec cooldown (to start with, it may come down a little)

53QELServServerPlanned FeatureMediumStorageNew
0%
2010-01-22 Task Description

We need storage fully functioning. The design for categories isn’t decided as yet. User defined perhaps? The problem with custom is the tediousness of defining each item’s category (unless you have it manual category selection but that’d suck).

25QELServServerBug ReportLowTaking multiple non-stackable items from bag screws pla...New
0%
2009-10-30 Task Description

If a player takes multiple of a non-stackable item, in one go, from a bag where they are stacked, their carry capacity gets screwed. ATM this is only causing an issue with #airdrop but could potentially cause other issues if we choose to allow bags to be non-stack exempt.

20QELServS.CombatBug ReportMediumTarget leaves PK causes server lagAssigned
0%
2010-01-091 Task Description

If you attack someone in a PK area, and whilst in the PENDING fight state they leave the PK area, server lag occurs as the server tries to initiate combat.

99OGGBotUncategorisedBug ReportLowtell/ask doesn't ignore illegal nick charsNew
0%
2013-06-01 Task Description

Currently, when the user issues a tell/ask command, the bot doesn’t parse out any punctuation IMMEDIATELY following the nick. This should be done for characters that are illegal for IRC nicks ( TODO: verify this list ).

9QELServS.TradingPlanned FeatureLowTrading systemAssigned
60%
2010-02-021 Task Description

Implement a trading system allowing players, NPCs and Creatures to trade items (client has existing trading window).

71QELBotB.DatabaseBug ReportLowTransaction recording errorsRequires testing
90%
2010-11-153 Task Description

Trac Ticket #29 - Originally reported by: SleepyDragon

Ok, I discovered by accident why she is not correctly recording all transactions in the db. When you trade with her if you don’t press the accept buttons in the right order so that she comes up with the message “It’s been a pleasure doing business with you” etc and instead comes up with the message “sorry we couldn’t reach an agreement”, even if the transaction has been completed it will not register in the db.
119RatSlapUncategorisedBug ReportLowUnrecognised keys/buttons fail silentlyNew
0%
2018-08-06 Task Description

QB#118 shows that unrecognised parameters (such as “button5”) fail silently,
assigning 000000h instead of reporting an error.

64QELServServerBug ReportLowVisible no cooldown on potion after moving it in eqUnconfirmed
0%
2010-02-03 Task Description

When you move in eq potion with cooldown visiblity of cooldown dissapear, but it still has cooldown.

3QELServServerBug ReportLowWalking doesn't navigate NPCs/creatures/playersAssigned
0%
2010-01-091 Task Description

( from: http://qelserv.quadronyx.org/forums/?topic=15.msg238#msg238 )

Quote from: collardhills on 2008-11-13, 02:50:29

It seems if you click somewhere, and someone/thing is next to you, or gets in your way (even in an open map) you just stop, until the thing moves. On main server, you move around the object/person whenever this happens. Could you implement the same thing here?

This is indeed the case as no actor checking occurs while navigating at this point.  At least not until it finds an actor in the next square in sequence.

91QELBotB.AdvertsFeature RequestLowWanted/InvNew
0%
2010-11-15 Task Description

Trac Ticket #87 - Originally reported by: Anonymous

Would be nice if we had the option to have bots add /bot name inv/wanted at the end of each advert. this wouldnt take up much space on #jc 3 adverts.
89QELBotWebAdminPlanned FeatureLowWebAdmin to have current inventory listAssigned
70%
2010-11-152 Task Description

Trac Ticket #84 - Originally reported by: Krayon

As listed in #77 item 3, a list of the bot’s current inventory would be useful. You could therefore see exactly what it has on it. Potentially, the items list could have a column for currently holding and have a toggle for “only show items currently in inv”.
86QELBotWebAdminPlanned FeatureLowWebAdmin to keep access logsNew
0%
2010-11-15 Task Description

Trac Ticket #75 - Originally reported by: Krayon

The WebAdmin should keep access logs with login/logout etc and times they occur. Perhaps even what modifications took place.
75QELBotWebAdminPlanned FeatureLowWebAdmin to support configuring responsesNew
0%
2010-11-15 Task Description

Trac Ticket #40 - Originally reported by: Krayon

WebAdmin should support configuring of responses.
74QELBotWebAdminBug ReportLowWebAdmin to support discount configurationNew
0%
2010-11-15 Task Description

Trac Ticket #39 - Originally reported by: Krayon

The WebAdmin interface should support configuring discounts for players and guilds.
77QELBotWebAdminPlanned FeatureLowWebAdmin to support viewing MessagesNew
0%
2010-11-15 Task Description

Trac Ticket #43 - Originally reported by: Krayon

The WebAdmin interface could include the ability to view messages as stored in the Messages table. This contains a history of messages sent to/from players using the bot’s “msg” command ( and maybe messages sent via the messaging system developed in #12 (FS#66) too ).
76QELBotWebAdminPlanned FeatureVery LowWebAdmin to support viewing TransactionsAssigned
90%
2010-11-156 Task Description

Trac Ticket #41 - Originally reported by: Krayon

WebAdmin should support the viewing of transaction history.
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