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Welcome to the Quadronyx Bug Tracker.

You can select a project from the “All Projects” drop down combo box in the top right corner. Displayed below are the tasks for ALL Quadronyx projects.

IDProjectCategoryTask TypeSeveritySummaryStatusProgressLast Edited  desc
46QELServServerPlanned FeatureLowParty dropsNew
2010-01-20 Task Description

Once we have parties ( FS#45 ), we will be able to have party drops.

4 ways this can be done:

  1. You drop many bags around with % of loot, first in best dressed.
  2. You drop 1 bag but when a player takes items, it gives a % to each in the party instead of all to the one.
  3. You don’t “drop” at all, just allocate items straight to the party members.
  4. Drop 1 bag. But once it’s picked up, all other party members automatically get a bag under their feet, opened, containing their % of the spoils.

Whilst the most complicated, the 4th option sounds the most attractive and flexible from a player perspective.

48QELServServerBug ReportLowBags should be stackableAssigned
2010-01-20 Task Description

Despite the changes for  FS#47  the CLIENT doesn’t sent the right number of items to pick up as it expects items in bags to be stacked.

Since stacking in the bag is reasonable, and because it’ll save a client modification at this stage, bags should be made to support stacking of non-stackable items.

50QELServServerFeature RequestMediumAdd ability for equipment to become "degraded"New
2010-01-22 Task Description

Equipment should support being degraded. At the moment we have break percentages but once these kick in the item is simply lost. We should support the item transitioning to another state, optionally allowing for a modification of it’s stats.

51QELServS.AIBug ReportMediumCreature spawning intelligent placementNew
2010-01-22 Task Description

Creature’s can currently spawn anywhere within their given rectangle. This includes levels that aren’t necessarily possible to get to or from (say for example, a table). This means the creatures are currently taking up a useless slot, limiting the number of creatures people can fight, and using up unnecessary thinks, trying to find a way out.

Placement should be more intelligent, perhaps opting for something within a few height levels of norm, or of the spawns center.

52QELServS.AIBug ReportLowFinish NPC buying/selling supportNew
2010-01-22 Task Description

NPCs buying and selling needs to work betterer (and completely).

53QELServServerPlanned FeatureMediumStorageNew
2010-01-22 Task Description

We need storage fully functioning. The design for categories isn’t decided as yet. User defined perhaps? The problem with custom is the tediousness of defining each item’s category (unless you have it manual category selection but that’d suck).

54QELServS.AdminPlanned FeatureHighAdd support for banningNew
2010-01-22 Task Description

As we get players, we will get trouble makers, that much is already clear. We need the ability to ban users for a configurable amount of time, as well as preset amounts. These SHOULDN’T effect the forum bans however a ban on the forum SHOULD be a ban in game also (I think).

Something like this might do:



#ban testuser 1:4:6:3 Because you're a tool

This would ban ‘testuser’ for 1 year, 4 days, 6 hours and 3 minutes because he’s a tool. He would be informed of such when trying to login.

Other examples:

#ban testuser 5 Come back in 5 minutes when you've learned to behave
#ban testuser 7:0 You're gone for 1 week buddy!

Should we support banning per player or per forum account (given that 1 forum account can have multiple players)?

Should we have pre-sets like: #ban7 for 7 days, #banwarn for 1 hour, #banladen for life?

56QELServServerPlanned FeatureLowAdd player list command for playersNew
2010-01-22 Task Description

It’d be good for players to be able to get a list of who’s online. Perhaps if we require a PATTERN when more than say 20 are on, that would hopefully stop too many people abusing it.

Perhaps the easiest way would be to stop once you get to 20. So:


Would list ALL the players if there were ⇐ 20 online at that point, however if there were thousands, it’d only return the first 20 (in order of Actor ID I guess).

58QELServServerPlanned FeatureLowAdd lastseen abilityNew
2010-01-22 Task Description

Add the ability to see when the last time a player was on. This would be a useful feature for players I would think.

59QELServS.AdminPlanned FeatureLowAdmin access player inventoryNew
2010-01-22 Task Description

Admins need the ability to see (and modify) a player’s inventory. This would allow them to remove items, add items etc. They would most likely have to use a bag as a go between but that would be acceptable.

60QELServS.AdminPlanned FeatureLowAdmin access player storageNew
2010-01-22 Task Description

Admins need the ability to see (and modify) a player’s storage. This would allow them to remove items, add items etc. They would most likely have to use a bag as a go between but that would be acceptable.

61QELServS.AdminPlanned FeatureLowGlobal item purge/list/modifyNew
2010-01-22 Task Description

The ability to purge, modify and list (who has and where) items would be advantageous.

It would allow for the easy removal or substitution of an item, on a global scale. Ideally it should handle things like subing a sword for a piece of fruit - which should remove sword, give fruit and stack with existing fruit if req’d.

To be able to list all players who are currently in possession of a given sword, and how many etc would be part of this presumably.

62QELServServerBug ReportLowAnimations as a result of movement clicks during pendin...Assigned
2010-01-26 Task Description

If whilst in pending combat state (i.e. you just clicked to attack a player/creature from a few steps away and start moving towards them, but combat hasn’t actually started yet) you click to move elsewhere, just after the combat animations start you then do a ‘step or two’ of the move animation in the direction you clicked, then flick back to combat animations fighting your opponent.

It looks weird and can mess up the rotation of the combat participants.

63QELServServerPlanned FeatureLowChannels ACLNew
2010-01-28 Task Description

Channels should have support for simple ACL. They can have a “list” that will function as either a blacklist OR a whitelist.

  • First person to join get’s “op” status.
  • The channel has a BLANK list, defined as a BLACKLIST.
  • op can at any time add a name to the BLACKLIST. By doing so, that person cannot join the channel.
  • If the list is empty, op can add a name as a WHITELIST entry, thereby making the list a WHITELIST. From that moment on, ONLY whitelists are allowed to join and anyone (other than op) that is currently in the channel will be removed.
  • List can only be changed from WHITE to BLACK when it’s empty.
  • op can at any point change someone else to op. They swap effective positions so if the new op was on the WHITELIST then the old op is added and the new op removed (op doesn’t need to be WHITE).

Undecided behaviour:

In the event that the op leaves, one of these should happen:

  • the (WHITE/BLACK)LIST is cleared.
  • if WHITELIST, the first person in WHITELIST becomes op, otherwise list is cleared.
64QELServServerBug ReportLowVisible no cooldown on potion after moving it in eqUnconfirmed
2010-02-03 Task Description

When you move in eq potion with cooldown visiblity of cooldown dissapear, but it still has cooldown.

98QELServClientBug ReportLowMaps don't display properlyAssigned
2012-10-23 Task Description

Seems the client paths for 3D objects has changed to a flat directory vs the old tree style. Maps will need to be modified.

112RatSlapUncategorisedPlanned FeatureLowDistribution package should contain archNew
2018-08-06 Task Description

The built dist package is named “ratslap-0.2.0.tar.gz” regardless of architecture.

113RatSlapUncategorisedPlanned FeatureLowConfigure DPI #[1-4], DPI Default and DPI Shift valuesNew
2016-11-09 Task Description

The Logitech G300s allows for 4 different DPI preset values that can be cycled
between using the assignments DPIDown, DPIUp and DPICycle.

Additionally, one of the 4 can be assigned as the DEFAULT DPI.

Lastly, a DPI Shift value can be assigned that can be temporarily switched
to be holding down the DPIShift assignment.

We need the ability to set these.

115RatSlapUncategorisedPlanned FeatureLowAbility to save/load profilesNew
2018-08-06 Task Description

Would be nice to be able to save and load profiles.

116RatSlapUncategorisedPlanned FeatureMediumModes should have simpler names such as A, B, CNew
2018-08-06 Task Description

The mode names should be simpler than “F3”, “F4” and “F5”. They were only named
this way as that was the hex code for the mode, hardly user friendly.

119RatSlapUncategorisedBug ReportLowUnrecognised keys/buttons fail silentlyNew
2018-08-06 Task Description

QB#118 shows that unrecognised parameters (such as “button5”) fail silently,
assigning 000000h instead of reporting an error.

125RatSlapUncategorisedBug ReportMediumError assigning Num+New
2018-08-06 Task Description

From GitHub Issue #16 by vdomos :

  I have this error when assign a button to LeftCtrl+Num+ (zoom+ in FIrefox),
  LeftCtrl+Num- is ok.
      $ ./ratslap --modify F3 --G7 LeftCtrl+Num+ --G6 LeftCtrl+Num- --print F3 --select F3                  
      RatSlap v0.2.2-tags/0.2.2^0 (BUILT: 2018-07-11 11:06:16+0200)
      Copyright (C) 2016 Todd Harbour
      Linux configuration tool for Logitech mice (currently only G300/G300S)
      Found Logitech G300s (046d:c246) @ 0x5568a0d53ce0
      Detaching kernel driver...
      Modifying Mode: F3
          Setting button 7: LeftCtrl+Num+
      20180712T132246+0200 [E]           main.c:01101:set_mode_button ERROR: Invalid modifier (Num) specified: LeftCtrl+Num+
          Setting button 6: LeftCtrl+Num-
      Saving Mode: F3
      Printing Mode: F3
        Colour:              cyan
        Report Rate:          500
        DPI #1:               500
        DPI #2:        (DEF) 1000
        DPI #3:              1500
        DPI #4:              2500
        DPI Shift:           NOT SET
        Left Click (But1):   Button1
        Right Click (But2):  Button2
        Middle Click (But3): Button3
        G4:                  Button6
        G5:                  Button7
        G6:                  LeftCtrl + Num-
        G7:                  Button9
        G8:                  LeftCtrl + Tab
        G9:                  LeftCtrl + LeftShift + Tab
      Mode Selection Specified: F3
      Selecting Mode: F3
      Attaching kernel driver...
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