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Welcome to the Quadronyx Bug Tracker.

You can select a project from the “All Projects” drop down combo box in the top right corner. Displayed below are the tasks for ALL Quadronyx projects.

IDProjectCategoryTask TypeSeveritySummaryStatusProgressLast Edited  desc
64QELServServerBug ReportLowVisible no cooldown on potion after moving it in eqUnconfirmed
0%
2010-02-03 Task Description

When you move in eq potion with cooldown visiblity of cooldown dissapear, but it still has cooldown.

11QELServS.TradingPlanned FeatureLowAdd support for storage tradingNew
0%
2009-09-21 Task Description

Trading should support transferring items to/from storage as well as inventory.

4QELServS.CombatBug ReportLowA successful flee during combat prep doesn't fleeNew
0%
2009-09-21 Task Description

( from: http://qelserv.quadronyx.org/forums/index.php?topic=15.msg318#msg318 )

If you attempt to flee during combat preparation and actually succeed, the battle still takes place.

32QELServS.CombatPlanned FeatureMediumSand Bomb and resulting opponent behaviourAssigned
70%
2010-01-24 Task Description

Change “Getaway thing” to “Sand bomb” and make it so when you flee off opponents they can’t move/attack for 2 seconds, and when you use the “Sand bomb” they can’t move/attack for 5 seconds.

Sand bomb can have 60 sec cooldown (to start with, it may come down a little)

7QELServS.AIBug ReportLowCreature AI is almost worse than noneNew
0%
2010-01-22 Task Description

Creatures move in a very stupid way and inevitably end up stuck and/or blocking paths etc. Whilst paths will be fixed in maps by making them wider, creatures should probably not stop on any narrow area anyway and should, in general, “think” about where they’re going :-P

51QELServS.AIBug ReportMediumCreature spawning intelligent placementNew
0%
2010-01-22 Task Description

Creature’s can currently spawn anywhere within their given rectangle. This includes levels that aren’t necessarily possible to get to or from (say for example, a table). This means the creatures are currently taking up a useless slot, limiting the number of creatures people can fight, and using up unnecessary thinks, trying to find a way out.

Placement should be more intelligent, perhaps opting for something within a few height levels of norm, or of the spawns center.

52QELServS.AIBug ReportLowFinish NPC buying/selling supportNew
0%
2010-01-22 Task Description

NPCs buying and selling needs to work betterer (and completely).

54QELServS.AdminPlanned FeatureHighAdd support for banningNew
0%
2010-01-22 Task Description

As we get players, we will get trouble makers, that much is already clear. We need the ability to ban users for a configurable amount of time, as well as preset amounts. These SHOULDN’T effect the forum bans however a ban on the forum SHOULD be a ban in game also (I think).

Something like this might do:

#ban PLAYERNAME [[[Y:]D:]H:]M REASON

eg.

#ban testuser 1:4:6:3 Because you're a tool

This would ban ‘testuser’ for 1 year, 4 days, 6 hours and 3 minutes because he’s a tool. He would be informed of such when trying to login.

Other examples:

#ban testuser 5 Come back in 5 minutes when you've learned to behave
#ban testuser 7:0 You're gone for 1 week buddy!

Should we support banning per player or per forum account (given that 1 forum account can have multiple players)?

Should we have pre-sets like: #ban7 for 7 days, #banwarn for 1 hour, #banladen for life?

59QELServS.AdminPlanned FeatureLowAdmin access player inventoryNew
0%
2010-01-22 Task Description

Admins need the ability to see (and modify) a player’s inventory. This would allow them to remove items, add items etc. They would most likely have to use a bag as a go between but that would be acceptable.

60QELServS.AdminPlanned FeatureLowAdmin access player storageNew
0%
2010-01-22 Task Description

Admins need the ability to see (and modify) a player’s storage. This would allow them to remove items, add items etc. They would most likely have to use a bag as a go between but that would be acceptable.

61QELServS.AdminPlanned FeatureLowGlobal item purge/list/modifyNew
0%
2010-01-22 Task Description

The ability to purge, modify and list (who has and where) items would be advantageous.

It would allow for the easy removal or substitution of an item, on a global scale. Ideally it should handle things like subing a sword for a piece of fruit - which should remove sword, give fruit and stack with existing fruit if req’d.

To be able to list all players who are currently in possession of a given sword, and how many etc would be part of this presumably.

8QELServClientBug ReportLowRemove "stupid" client codeNew
0%
2009-09-24 Task Description

At some point the client should be “cleaned” of all the truly ridiculous RAW_TEXT scraping code and changed to support simple server messages. These will eventually interfere with “normal” functionality.

98QELServClientBug ReportLowMaps don't display properlyAssigned
60%
2012-10-23 Task Description

Seems the client paths for 3D objects has changed to a flat directory vs the old tree style. Maps will need to be modified.

72QELBotB.OtherPlanned FeatureLowBot to support item abbreviations tableNew
0%
2010-11-15 Task Description

Trac Ticket #30 - Originally reported by: Krayon

The bot should have a table of item abbreviations. When someone wants to buy/sell an item, they can then use the abbreviated name for that transaction.
83QELBotB.OtherBug ReportLowBot causes exception when failing to receive online pla...New
0%
2010-11-15 Task Description

Trac Ticket #67 - Originally reported by: Krayon

Bot causes exception when it fails to receive online players list. This can happen if the connection is reset for example (”Connection reset by peer”).

Example:
urllib2.URLError: <urlopen error (104, “Connection reset by peer”)>
84QELBotB.OtherBug ReportLowBot causes exception when failing to connect to serverNew
0%
2010-11-15 Task Description

Trac Ticket #68 - Originally reported by: Krayon

When the bot fails to connect to the server, or the connection is severed, the bot causes an exception.

Example:
socket.error: (110, “Connection timed out”)

97QELBotB.OtherFeature RequestLowBot script to monitor itself betterNew
0%
2010-12-15 Task Description

The bot startup script should better monitor the state of the bot and kill it if necessary. See FS#95 and FS#96 regarding this also.

73QELBotB.MessagingPlanned FeatureLowBot to support logging of messages, such as guild chan ...New
0%
2010-11-15 Task Description

Trac Ticket #31 - Originally reported by: Krayon

The bot should support the ability to log guild channel (or any channel for that matter), #GMs, #IGs etc for later retrieval by direct interaction (PM) or the web based interface.
91QELBotB.AdvertsFeature RequestLowWanted/InvNew
0%
2010-11-15 Task Description

Trac Ticket #87 - Originally reported by: Anonymous

Would be nice if we had the option to have bots add /bot name inv/wanted at the end of each advert. this wouldnt take up much space on #jc 3 adverts.
87QELBotB.AdminPlanned FeatureLowOwner "list" should be structuredNew
0%
2010-11-15 Task Description

Trac Ticket #82 - Originally reported by: Krayon

Some bots have more than one owner. We need to ensure that they can ALL use owner commands etc. The owner list should therefore be something like a comma separated list. Alternatively it COULD be an Admin table attribute or a separate table. Either way it should be easily known if a player is an owner.
90QELBotB.AdminFeature RequestLowAdd total item gc value to "status" outputNew
0%
2010-11-15 Task Description

Trac Ticket #86 - Originally reported by: Korrode

Add total item gc value to “status” output.

(display gc bot would have if all items sold)

(currently running v0.10.0045)
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