|
107 | RatSlap | Uncategorised | Planned Feature | High | Reset to defaults/factory reset option | Assigned | |
2020-02-28 |
Task Description
At present, the original configuration is lost once you modify the modes of the mouse. An option to return the mouse to it’s factory defaults would be advantageous.
|
|
112 | RatSlap | Uncategorised | Planned Feature | Low | Distribution package should contain arch | New | |
2020-02-28 |
Task Description
The built dist package is named “ratslap-0.2.0.tar.gz” regardless of architecture.
|
|
115 | RatSlap | Uncategorised | Planned Feature | Low | Ability to save/load profiles | New | |
2020-02-28 |
Task Description
Would be nice to be able to save and load profiles.
|
|
116 | RatSlap | Uncategorised | Planned Feature | Medium | Modes should have simpler names such as A, B, C | New | |
2020-02-28 |
Task Description
The mode names should be simpler than “F3”, “F4” and “F5”. They were only named this way as that was the hex code for the mode, hardly user friendly.
|
|
127 | RatSlap | Uncategorised | Planned Feature | Low | musl build for lean standalone | Assigned | |
2020-02-28 |
Task Description
We should have a musl build for a lean standalone binary version.
|
|
100 | OGGBot | Uncategorised | Planned Feature | Very Low | Do an HPR episode on OGGBot | Assigned | |
2013-06-01 |
Task Description
Summary says it all :)
|
|
89 | QELBot | WebAdmin | Planned Feature | Low | WebAdmin to have current inventory list | Assigned | |
2010-11-15 |
Task Description
Trac Ticket #84 - Originally reported by: Krayon
As listed in #77 item 3, a list of the bot’s current inventory would be useful. You could therefore see exactly what it has on it. Potentially, the items list could have a column for currently holding and have a toggle for “only show items currently in inv”.
|
|
76 | QELBot | WebAdmin | Planned Feature | Very Low | WebAdmin to support viewing Transactions | Assigned | |
2010-11-15 |
Task Description
Trac Ticket #41 - Originally reported by: Krayon
WebAdmin should support the viewing of transaction history.
|
|
87 | QELBot | B.Admin | Planned Feature | Low | Owner "list" should be structured | New | |
2010-11-15 |
Task Description
Trac Ticket #82 - Originally reported by: Krayon
Some bots have more than one owner. We need to ensure that they can ALL use owner commands etc. The owner list should therefore be something like a comma separated list. Alternatively it COULD be an Admin table attribute or a separate table. Either way it should be easily known if a player is an owner.
|
|
86 | QELBot | WebAdmin | Planned Feature | Low | WebAdmin to keep access logs | New | |
2010-11-15 |
Task Description
Trac Ticket #75 - Originally reported by: Krayon
The WebAdmin should keep access logs with login/logout etc and times they occur. Perhaps even what modifications took place.
|
|
78 | QELBot | WebAdmin | Planned Feature | Low | Improve WebAdmin field data validation | New | |
2010-11-15 |
Task Description
Trac Ticket #49 - Originally reported by: Krayon
WebAdmin fields should perform (better) data validation, such as alpha/alphanumeric/numeric etc.
|
|
77 | QELBot | WebAdmin | Planned Feature | Low | WebAdmin to support viewing Messages | New | |
2010-11-15 |
Task Description
Trac Ticket #43 - Originally reported by: Krayon
The WebAdmin interface could include the ability to view messages as stored in the Messages table. This contains a history of messages sent to/from players using the bot’s “msg” command ( and maybe messages sent via the messaging system developed in #12 ( FS#66) too ).
|
|
75 | QELBot | WebAdmin | Planned Feature | Low | WebAdmin to support configuring responses | New | |
2010-11-15 |
Task Description
Trac Ticket #40 - Originally reported by: Krayon
WebAdmin should support configuring of responses.
|
|
67 | QELBot | B.Database | Planned Feature | Low | Move custom messages to the database | New | |
2010-11-15 |
Task Description
Trac Ticket #22 - Originally reported by: Krayon
Customisable messages are currently stored in the config.py file. They should be moved to the
When this is done, the messages should be changed from REQUIRING the data placeholders (%s etc) to optionally containing them. The system can be made more advanced, for 1. %normal_cost% = cost of item before 2. %cost% = item 3. %discount% = discount percent 4. %guild% = guild they belong to, %player player’‘s
msg_trade_total_guild_discount = “Well %player%, because you belong to guild %guild%, we are give you a %discount% percent discount off the price. This will therefore only be %cost%gc
This would allow for much better customisability with messages.
|
|
73 | QELBot | B.Messaging | Planned Feature | Low | Bot to support logging of messages, such as guild chan ... | New | |
2010-11-15 |
Task Description
Trac Ticket #31 - Originally reported by: Krayon
The bot should support the ability to log guild channel (or any channel for that matter), #GMs, #IGs etc for later retrieval by direct interaction (PM) or the web based interface.
|
|
72 | QELBot | B.Other | Planned Feature | Low | Bot to support item abbreviations table | New | |
2010-11-15 |
Task Description
Trac Ticket #30 - Originally reported by: Krayon
The bot should have a table of item abbreviations. When someone wants to buy/sell an item, they can then use the abbreviated name for that transaction.
|
|
9 | QELServ | S.Trading | Planned Feature | Low | Trading system | Assigned | |
2010-02-02 |
Task Description
Implement a trading system allowing players, NPCs and Creatures to trade items (client has existing trading window).
|
|
63 | QELServ | Server | Planned Feature | Low | Channels ACL | New | |
2010-01-28 |
Task Description
Channels should have support for simple ACL. They can have a “list” that will function as either a blacklist OR a whitelist.
First person to join get’s “op” status.
The channel has a BLANK list, defined as a BLACKLIST.
op can at any time add a name to the BLACKLIST. By doing so, that person cannot join the channel.
If the list is empty, op can add a name as a WHITELIST entry, thereby making the list a WHITELIST. From that moment on, ONLY whitelists are allowed to join and anyone (other than op) that is currently in the channel will be removed.
List can only be changed from WHITE to BLACK when it’s empty.
op can at any point change someone else to op. They swap effective positions so if the new op was on the WHITELIST then the old op is added and the new op removed (op doesn’t need to be WHITE).
Undecided behaviour:
In the event that the op leaves, one of these should happen:
the (WHITE/BLACK)LIST is cleared.
if WHITELIST, the first person in WHITELIST becomes op, otherwise list is cleared.
|
|
32 | QELServ | S.Combat | Planned Feature | Medium | Sand Bomb and resulting opponent behaviour | Assigned | |
2010-01-24 |
Task Description
Change “Getaway thing” to “Sand bomb” and make it so when you flee off opponents they can’t move/attack for 2 seconds, and when you use the “Sand bomb” they can’t move/attack for 5 seconds.
Sand bomb can have 60 sec cooldown (to start with, it may come down a little)
|
|
61 | QELServ | S.Admin | Planned Feature | Low | Global item purge/list/modify | New | |
2010-01-22 |
Task Description
The ability to purge, modify and list (who has and where) items would be advantageous.
It would allow for the easy removal or substitution of an item, on a global scale. Ideally it should handle things like subing a sword for a piece of fruit - which should remove sword, give fruit and stack with existing fruit if req’d.
To be able to list all players who are currently in possession of a given sword, and how many etc would be part of this presumably.
|
|
60 | QELServ | S.Admin | Planned Feature | Low | Admin access player storage | New | |
2010-01-22 |
Task Description
Admins need the ability to see (and modify) a player’s storage. This would allow them to remove items, add items etc. They would most likely have to use a bag as a go between but that would be acceptable.
|
|
59 | QELServ | S.Admin | Planned Feature | Low | Admin access player inventory | New | |
2010-01-22 |
Task Description
Admins need the ability to see (and modify) a player’s inventory. This would allow them to remove items, add items etc. They would most likely have to use a bag as a go between but that would be acceptable.
|
|
54 | QELServ | S.Admin | Planned Feature | High | Add support for banning | New | |
2010-01-22 |
Task Description
As we get players, we will get trouble makers, that much is already clear. We need the ability to ban users for a configurable amount of time, as well as preset amounts. These SHOULDN’T effect the forum bans however a ban on the forum SHOULD be a ban in game also (I think).
Something like this might do:
#ban PLAYERNAME [[[Y:]D:]H:]M REASON
eg.
#ban testuser 1:4:6:3 Because you're a tool
This would ban ‘testuser’ for 1 year, 4 days, 6 hours and 3 minutes because he’s a tool. He would be informed of such when trying to login.
Other examples:
#ban testuser 5 Come back in 5 minutes when you've learned to behave
#ban testuser 7:0 You're gone for 1 week buddy!
Should we support banning per player or per forum account (given that 1 forum account can have multiple players)?
Should we have pre-sets like: #ban7 for 7 days, #banwarn for 1 hour, #banladen for life?
|
|
58 | QELServ | Server | Planned Feature | Low | Add lastseen ability | New | |
2010-01-22 |
Task Description
Add the ability to see when the last time a player was on. This would be a useful feature for players I would think.
|
|
56 | QELServ | Server | Planned Feature | Low | Add player list command for players | New | |
2010-01-22 |
Task Description
It’d be good for players to be able to get a list of who’s online. Perhaps if we require a PATTERN when more than say 20 are on, that would hopefully stop too many people abusing it.
Perhaps the easiest way would be to stop once you get to 20. So:
#online
Would list ALL the players if there were ⇐ 20 online at that point, however if there were thousands, it’d only return the first 20 (in order of Actor ID I guess).
|
|
53 | QELServ | Server | Planned Feature | Medium | Storage | New | |
2010-01-22 |
Task Description
We need storage fully functioning. The design for categories isn’t decided as yet. User defined perhaps? The problem with custom is the tediousness of defining each item’s category (unless you have it manual category selection but that’d suck).
|
|
46 | QELServ | Server | Planned Feature | Low | Party drops | New | |
2010-01-20 |
Task Description
Once we have parties ( FS#45 ), we will be able to have party drops.
4 ways this can be done:
You drop many bags around with % of loot, first in best dressed.
You drop 1 bag but when a player takes items, it gives a % to each in the party instead of all to the one.
You don’t “drop” at all, just allocate items straight to the party members.
Drop 1 bag. But once it’s picked up, all other party members automatically get a bag under their feet, opened, containing their % of the spoils.
Whilst the most complicated, the 4th option sounds the most attractive and flexible from a player perspective.
|
|
45 | QELServ | Server | Planned Feature | Low | Implement party system | New | |
2010-01-20 |
Task Description
A party system where you can “party up” with people and go on missions together. Perhaps an NPC interface that allows you to select the people from those around you for your party or something.
NOTE: Different to guilds ;)
|
|
31 | QELServ | Server | Planned Feature | Low | Finish channel system | New | |
2009-12-19 |
Task Description
The channel system needs to be checked to confirm everything is working properly (active channel might not be working correctly for example).
|
|
17 | QELServ | Server | Planned Feature | Very Low | Equipment swap | New | |
2009-09-24 |
Task Description
Dropping an inventory item on to an equipped item, should swap with that item. Undecided as to whether it should swap with what you drop it on, or the equipment of the same type you have equipped (ie if you drop a sword onto a shield, should the new sword swap for the shield or your existing equipped weapon).
|
|
11 | QELServ | S.Trading | Planned Feature | Low | Add support for storage trading | New | |
2009-09-21 |
Task Description
Trading should support transferring items to/from storage as well as inventory.
|
|
1 | QELServ | Uncategorised | Planned Feature | Very Low | Make QELServ BESTEST EVER!111 | New | |
2009-09-20 |
Task Description
QELServ needs to be the BEST ... just BEST ... ever!
|
|
92 | QELBot | B.Adverts | Feature Request | Low | Add ability for bots to be on the "greypal" search serv... | Assigned | |
2013-06-01 |
Task Description
It would be advantageous to have the bots on the public listing(s) out there. From greypal ( via http://greypal.el-fd.org/csv-doc.html ):
If your bot has no method to access the data via web -> FAIL
If your bot is hostey by el-services.net or learner -> np should work already
You need to provide a URL where a csv file can be retrieved
Format of the URL:
the URL should look like http://www.foo.bar/mybots/Testbot.csv
where "http://www.foo.bar/mybots/" is the base for all your hosted bots.
"Testbot" must match the botname.
and the extension ".csv"
Format of entries:
botname,Testbot
owner,Greypal
location,Testmap,40,50
buying,Fire Essence,1,2.5
selling,Fire Essence,1,3.5
Selling/Buying In Detail:
1. field = action, atm buying or selling
2. field = "Item Description"
3. field = amount, a positive number including 0, or * if there is no limit.
4. field = price, just in gc, please do not use k or such, just for sorting reasons
There should be only one entry for botname, owner and location.
The location entry has the following structure "location,<mapname>,<x-coord>,<y-coord>
Buying and selling entries as needed.
The item description must match the description seen in sto,inv or trade.
If you have a bunch of bots you can also provide a "index" file under the base-url like http://www.foo.bar/mybots/botlist.txt
at minimum there should be one botname per line in raw ascii.
Optional you can add separated by a space-character a url for a existing web-interface.
Just PM me ingame or via forum
|
|
97 | QELBot | B.Other | Feature Request | Low | Bot script to monitor itself better | New | |
2010-12-15 |
Task Description
The bot startup script should better monitor the state of the bot and kill it if necessary. See FS#95 and FS#96 regarding this also.
|
|
96 | QELBot | WebAdmin | Feature Request | Low | Add force kill to WebAdmin | New | |
2010-12-15 |
Task Description
In light of FS#95, it would be good to have the ability to forcibly kill the bot no matter what state it’s in. It would also be useful if the bot had better monitoring and handling of itself ( FS#97 ).
|
|
82 | QELBot | B.Messaging | Feature Request | Low | Create generic notification system | New | |
2010-11-16 |
Task Description
Trac Ticket #61 - Originally reported by: Korrode
QELBot to have “Leonard the Leopard” messages.
at 3:25 game time to say “Leonard the Leopard will wake up in 5 minutes!”
and at 0:30 game time to say “Leonard the Leopard has gone to sleep”
|
|
94 | QELBot | B.Admin | Feature Request | Low | Notification of item buy/sell | New | |
2010-11-16 |
Task Description
Might be good to be notified when certain items buy/sell. Each item could have a checkbox saying if you want to be notified or not. Then when that item is traded, a notification is sent.
Ultimately this could be configured to send via PM, gossip, email etc
|
|
91 | QELBot | B.Adverts | Feature Request | Low | Wanted/Inv | New | |
2010-11-15 |
Task Description
Trac Ticket #87 - Originally reported by: Anonymous
Would be nice if we had the option to have bots add /bot name inv/wanted at the end of each advert. this wouldnt take up much space on #jc 3 adverts.
|
|
90 | QELBot | B.Admin | Feature Request | Low | Add total item gc value to "status" output | New | |
2010-11-15 |
Task Description
Trac Ticket #86 - Originally reported by: Korrode
Add total item gc value to “status” output.
(display gc bot would have if all items sold)
(currently running v0.10.0045)
|
|
85 | QELBot | Bot | Feature Request | Low | Add bot access lists | New | |
2010-11-15 |
Task Description
Trac Ticket #74 - Originally reported by: Korrode
requesting the ability to have people in the “Guild” list have a “GuildAdmin” settable option, and when turned on, they have access to bot’s “say” command, but no other normal admin features.
(very useful for a guild with multiple guild masters that need access to rank 20 ability, but are not all owners of the bot, or using it to sell their wares).
|
|
80 | QELBot | WebAdmin | Feature Request | Low | Make bot able to determine if item is stackable | New | |
2010-11-15 |
Task Description
Trac Ticket #58 - Originally reported by: Korrode
Right now there is a “Stackable” entry for each item in the DB. This has to be set manually atm. If not set correctly it can make the allocated slots info output from the “status” command look confusing. (i.e. more than 36 slots allocated. 36 is maximum in EL).
Please make the bot determine if an item is stackable and set it as such.
Until that is done, if you can be bothered, remove “Stackable” column from WBI and allocated slot info from “status” command output.
|
|
66 | QELBot | B.Messaging | Feature Request | Low | External msg guild and members | New | |
2010-11-15 |
Task Description
Trac Ticket #12 - Originally reported by Krayon:
As well as listing guildies in the web admin area (see #9), I think the ability to msg them from the interface would be useful. Additionally messaging to the entire guild (via #gm) would also be nice.
|
|
65 | QELBot | B.Admin | Feature Request | Low | Command to track best / worst selling items | New | |
2010-11-15 |
Task Description
Trac Ticket #6 - Originally reported by: Catspaw <dobiesnaga@googlemail.com>
I wondered about a command to report back the 5 best / worst selling items over a period of time (either since the bot was active or defined in a number of days with a command like sales_days). The command could be something like sales_rep and I am not sure if it would be worth setting the number of items it reports with another command like sales_number (set from 1 - 10).
|
|
50 | QELServ | Server | Feature Request | Medium | Add ability for equipment to become "degraded" | New | |
2010-01-22 |
Task Description
Equipment should support being degraded. At the moment we have break percentages but once these kick in the item is simply lost. We should support the item transitioning to another state, optionally allowing for a modification of it’s stats.
|
|
118 | RatSlap | Uncategorised | Bug Report | Low | Button5 cannot be assigned to G5 | New | |
2020-02-28 |
Task Description
From GitHub Issue #9 by adrfantini:
I have a very weird behaviour here. After having modified many buttons to
suit my needs, I have the following problem.
I cannot assign many software mouse Buttons to many hardware buttons.
Assigning keys seems to always work tho.
Say I am in this situation:
...
sudo ratslap --p F3
Left Click (But1): Button1
Right Click (But2): Button2
Middle Click (But3): Button3
G4:
G5:
G6:
G7:
G8: ModeSwitch
G9: DPICycle
...
Now let's try to modify it with:
sudo ratslap --modify F3 --G4 Button4
Result:
sudo ratslap --p F3
Left Click (But1): Button1
Right Click (But2): Button2
Middle Click (But3): Button3
G4:
G5:
G6:
G7:
G8: ModeSwitch
G9: DPICycle
Nothing! Let's try assigning keys instead:
sudo ratslap --modify F3 --G4 LeftAlt+K
Left Click (But1): Button1
Right Click (But2): Button2
Middle Click (But3): Button3
G4: LeftAlt + K
G5:
G6:
G7:
G8: ModeSwitch
G9: DPICycle
Works...
In short, I can seem to bind mouse Buttons anymore!
However, some, like sudo ratslap --modify F3 --G7 Button9 work, while others,
like sudo ratslap --modify F3 --G7 Button5 do not.
|
|
119 | RatSlap | Uncategorised | Bug Report | Low | Unrecognised keys/buttons fail silently | New | |
2020-02-28 |
Task Description
QB#118 shows that unrecognised parameters (such as “button5”) fail silently, assigning 000000h instead of reporting an error.
|
|
110 | RatSlap | Uncategorised | Bug Report | Low | Document basic usage | Assigned | |
2016-11-08 |
Task Description
From https://github.com/krayon/ratslap/issues/2 :
https://github.com/jpotier wrote:
I may be tired, but I don't get how to set say key 1 to my button G4.
Actually, apart from calling
./ratslap -p f3-5
I don't understand how you actually set a modified mode. Should I edit the
source code and recompile?
https://github.com/thomasluquet wrote:
Same thing, for me, the documentation it is not really clear for me...
BTW, i try to make a draw of the mouse and the buttons, is it ok ? (i can
send you the .odg if you want)
|
|
99 | OGGBot | Uncategorised | Bug Report | Low | tell/ask doesn't ignore illegal nick chars | New | |
2013-06-01 |
Task Description
Currently, when the user issues a tell/ask command, the bot doesn’t parse out any punctuation IMMEDIATELY following the nick. This should be done for characters that are illegal for IRC nicks ( TODO: verify this list ).
|
|
98 | QELServ | Client | Bug Report | Low | Maps don't display properly | Assigned | |
2012-10-23 |
Task Description
Seems the client paths for 3D objects has changed to a flat directory vs the old tree style. Maps will need to be modified.
|
|
95 | QELBot | B.Database | Bug Report | Critical | Crash/Reconnect loop on empty Inventory | Assigned | |
2010-12-15 |
Task Description
When the bot has an empty inventory, it will continually loop. It’s particularly bad as you can’t stop it from the WebAdmin and it spams the server with reconnect after reconnect.
|