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Welcome to the Quadronyx Bug Tracker.

You can select a project from the “All Projects” drop down combo box in the top right corner. Displayed below are the tasks for ALL Quadronyx projects.

IDProjectCategoryTask Type  descSeveritySummaryStatusProgressLast Edited
54QELServS.AdminPlanned FeatureHighAdd support for banningNew
0%
2010-01-22 Task Description

As we get players, we will get trouble makers, that much is already clear. We need the ability to ban users for a configurable amount of time, as well as preset amounts. These SHOULDN’T effect the forum bans however a ban on the forum SHOULD be a ban in game also (I think).

Something like this might do:

#ban PLAYERNAME [[[Y:]D:]H:]M REASON

eg.

#ban testuser 1:4:6:3 Because you're a tool

This would ban ‘testuser’ for 1 year, 4 days, 6 hours and 3 minutes because he’s a tool. He would be informed of such when trying to login.

Other examples:

#ban testuser 5 Come back in 5 minutes when you've learned to behave
#ban testuser 7:0 You're gone for 1 week buddy!

Should we support banning per player or per forum account (given that 1 forum account can have multiple players)?

Should we have pre-sets like: #ban7 for 7 days, #banwarn for 1 hour, #banladen for life?

107RatSlapUncategorisedPlanned FeatureHighReset to defaults/factory reset optionAssigned
0%
2018-07-102 Task Description

At present, the original configuration is lost once you modify the modes of the
mouse. An option to return the mouse to it’s factory defaults would be
advantageous.

32QELServS.CombatPlanned FeatureMediumSand Bomb and resulting opponent behaviourAssigned
70%
2010-01-24 Task Description

Change “Getaway thing” to “Sand bomb” and make it so when you flee off opponents they can’t move/attack for 2 seconds, and when you use the “Sand bomb” they can’t move/attack for 5 seconds.

Sand bomb can have 60 sec cooldown (to start with, it may come down a little)

53QELServServerPlanned FeatureMediumStorageNew
0%
2010-01-22 Task Description

We need storage fully functioning. The design for categories isn’t decided as yet. User defined perhaps? The problem with custom is the tediousness of defining each item’s category (unless you have it manual category selection but that’d suck).

116RatSlapUncategorisedPlanned FeatureMediumModes should have simpler names such as A, B, CNew
0%
2018-08-06 Task Description

The mode names should be simpler than “F3”, “F4” and “F5”. They were only named
this way as that was the hex code for the mode, hardly user friendly.

9QELServS.TradingPlanned FeatureLowTrading systemAssigned
60%
2010-02-021 Task Description

Implement a trading system allowing players, NPCs and Creatures to trade items (client has existing trading window).

11QELServS.TradingPlanned FeatureLowAdd support for storage tradingNew
0%
2009-09-21 Task Description

Trading should support transferring items to/from storage as well as inventory.

31QELServServerPlanned FeatureLowFinish channel systemNew
0%
2009-12-19 Task Description

The channel system needs to be checked to confirm everything is working properly (active channel might not be working correctly for example).

45QELServServerPlanned FeatureLowImplement party systemNew
0%
2010-01-20 Task Description

A party system where you can “party up” with people and go on missions together. Perhaps an NPC interface that allows you to select the people from those around you for your party or something.

NOTE: Different to guilds ;)

46QELServServerPlanned FeatureLowParty dropsNew
0%
2010-01-20 Task Description

Once we have parties ( FS#45 ), we will be able to have party drops.

4 ways this can be done:

  1. You drop many bags around with % of loot, first in best dressed.
  2. You drop 1 bag but when a player takes items, it gives a % to each in the party instead of all to the one.
  3. You don’t “drop” at all, just allocate items straight to the party members.
  4. Drop 1 bag. But once it’s picked up, all other party members automatically get a bag under their feet, opened, containing their % of the spoils.

Whilst the most complicated, the 4th option sounds the most attractive and flexible from a player perspective.

56QELServServerPlanned FeatureLowAdd player list command for playersNew
0%
2010-01-22 Task Description

It’d be good for players to be able to get a list of who’s online. Perhaps if we require a PATTERN when more than say 20 are on, that would hopefully stop too many people abusing it.

Perhaps the easiest way would be to stop once you get to 20. So:

#online

Would list ALL the players if there were ⇐ 20 online at that point, however if there were thousands, it’d only return the first 20 (in order of Actor ID I guess).

58QELServServerPlanned FeatureLowAdd lastseen abilityNew
0%
2010-01-22 Task Description

Add the ability to see when the last time a player was on. This would be a useful feature for players I would think.

59QELServS.AdminPlanned FeatureLowAdmin access player inventoryNew
0%
2010-01-22 Task Description

Admins need the ability to see (and modify) a player’s inventory. This would allow them to remove items, add items etc. They would most likely have to use a bag as a go between but that would be acceptable.

60QELServS.AdminPlanned FeatureLowAdmin access player storageNew
0%
2010-01-22 Task Description

Admins need the ability to see (and modify) a player’s storage. This would allow them to remove items, add items etc. They would most likely have to use a bag as a go between but that would be acceptable.

61QELServS.AdminPlanned FeatureLowGlobal item purge/list/modifyNew
0%
2010-01-22 Task Description

The ability to purge, modify and list (who has and where) items would be advantageous.

It would allow for the easy removal or substitution of an item, on a global scale. Ideally it should handle things like subing a sword for a piece of fruit - which should remove sword, give fruit and stack with existing fruit if req’d.

To be able to list all players who are currently in possession of a given sword, and how many etc would be part of this presumably.

63QELServServerPlanned FeatureLowChannels ACLNew
0%
2010-01-28 Task Description

Channels should have support for simple ACL. They can have a “list” that will function as either a blacklist OR a whitelist.

  • First person to join get’s “op” status.
  • The channel has a BLANK list, defined as a BLACKLIST.
  • op can at any time add a name to the BLACKLIST. By doing so, that person cannot join the channel.
  • If the list is empty, op can add a name as a WHITELIST entry, thereby making the list a WHITELIST. From that moment on, ONLY whitelists are allowed to join and anyone (other than op) that is currently in the channel will be removed.
  • List can only be changed from WHITE to BLACK when it’s empty.
  • op can at any point change someone else to op. They swap effective positions so if the new op was on the WHITELIST then the old op is added and the new op removed (op doesn’t need to be WHITE).

Undecided behaviour:

In the event that the op leaves, one of these should happen:

  • the (WHITE/BLACK)LIST is cleared.
  • if WHITELIST, the first person in WHITELIST becomes op, otherwise list is cleared.
67QELBotB.DatabasePlanned FeatureLowMove custom messages to the databaseNew
0%
2010-11-151 Task Description

Trac Ticket #22 - Originally reported by: Krayon

Customisable messages are currently stored in the config.py file. They should be moved to the

When this is done, the messages should be changed from REQUIRING the data placeholders (%s etc) to optionally containing them. The system can be made more advanced, for
1. %normal_cost% = cost of item before
2. %cost% = item
3. %discount% = discount percent
4. %guild% = guild they belong to, %player player’‘s

msg_trade_total_guild_discount = “Well %player%, because you belong to guild %guild%, we are
give you a %discount% percent discount off the price. This will therefore only be %cost%gc


This would allow for much better customisability with messages.
72QELBotB.OtherPlanned FeatureLowBot to support item abbreviations tableNew
0%
2010-11-15 Task Description

Trac Ticket #30 - Originally reported by: Krayon

The bot should have a table of item abbreviations. When someone wants to buy/sell an item, they can then use the abbreviated name for that transaction.
73QELBotB.MessagingPlanned FeatureLowBot to support logging of messages, such as guild chan ...New
0%
2010-11-15 Task Description

Trac Ticket #31 - Originally reported by: Krayon

The bot should support the ability to log guild channel (or any channel for that matter), #GMs, #IGs etc for later retrieval by direct interaction (PM) or the web based interface.
75QELBotWebAdminPlanned FeatureLowWebAdmin to support configuring responsesNew
0%
2010-11-15 Task Description

Trac Ticket #40 - Originally reported by: Krayon

WebAdmin should support configuring of responses.
77QELBotWebAdminPlanned FeatureLowWebAdmin to support viewing MessagesNew
0%
2010-11-15 Task Description

Trac Ticket #43 - Originally reported by: Krayon

The WebAdmin interface could include the ability to view messages as stored in the Messages table. This contains a history of messages sent to/from players using the bot’s “msg” command ( and maybe messages sent via the messaging system developed in #12 (FS#66) too ).
78QELBotWebAdminPlanned FeatureLowImprove WebAdmin field data validationNew
0%
2010-11-15 Task Description

Trac Ticket #49 - Originally reported by: Krayon

WebAdmin fields should perform (better) data validation, such as alpha/alphanumeric/numeric etc.
86QELBotWebAdminPlanned FeatureLowWebAdmin to keep access logsNew
0%
2010-11-15 Task Description

Trac Ticket #75 - Originally reported by: Krayon

The WebAdmin should keep access logs with login/logout etc and times they occur. Perhaps even what modifications took place.
87QELBotB.AdminPlanned FeatureLowOwner "list" should be structuredNew
0%
2010-11-15 Task Description

Trac Ticket #82 - Originally reported by: Krayon

Some bots have more than one owner. We need to ensure that they can ALL use owner commands etc. The owner list should therefore be something like a comma separated list. Alternatively it COULD be an Admin table attribute or a separate table. Either way it should be easily known if a player is an owner.
89QELBotWebAdminPlanned FeatureLowWebAdmin to have current inventory listAssigned
70%
2010-11-152 Task Description

Trac Ticket #84 - Originally reported by: Krayon

As listed in #77 item 3, a list of the bot’s current inventory would be useful. You could therefore see exactly what it has on it. Potentially, the items list could have a column for currently holding and have a toggle for “only show items currently in inv”.
112RatSlapUncategorisedPlanned FeatureLowDistribution package should contain archNew
0%
2018-08-06 Task Description

The built dist package is named “ratslap-0.2.0.tar.gz” regardless of architecture.

113RatSlapUncategorisedPlanned FeatureLowConfigure DPI #[1-4], DPI Default and DPI Shift valuesNew
0%
2016-11-09 Task Description

The Logitech G300s allows for 4 different DPI preset values that can be cycled
between using the assignments DPIDown, DPIUp and DPICycle.

Additionally, one of the 4 can be assigned as the DEFAULT DPI.

Lastly, a DPI Shift value can be assigned that can be temporarily switched
to be holding down the DPIShift assignment.

We need the ability to set these.

115RatSlapUncategorisedPlanned FeatureLowAbility to save/load profilesNew
0%
2018-08-06 Task Description

Would be nice to be able to save and load profiles.

1QELServUncategorisedPlanned FeatureVery LowMake QELServ BESTEST EVER!111New
0%
2009-09-203 Task Description

QELServ needs to be the BEST ... just BEST ... ever!

17QELServServerPlanned FeatureVery LowEquipment swapNew
0%
2009-09-24 Task Description

Dropping an inventory item on to an equipped item, should swap with that item. Undecided as to whether it should swap with what you drop it on, or the equipment of the same type you have equipped (ie if you drop a sword onto a shield, should the new sword swap for the shield or your existing equipped weapon).

76QELBotWebAdminPlanned FeatureVery LowWebAdmin to support viewing TransactionsAssigned
90%
2010-11-156 Task Description

Trac Ticket #41 - Originally reported by: Krayon

WebAdmin should support the viewing of transaction history.
100OGGBotUncategorisedPlanned FeatureVery LowDo an HPR episode on OGGBotAssigned
0%
2013-06-01 Task Description

Summary says it all :)

50QELServServerFeature RequestMediumAdd ability for equipment to become "degraded"New
0%
2010-01-22 Task Description

Equipment should support being degraded. At the moment we have break percentages but once these kick in the item is simply lost. We should support the item transitioning to another state, optionally allowing for a modification of it’s stats.

65QELBotB.AdminFeature RequestLowCommand to track best / worst selling itemsNew
0%
2010-11-151 Task Description

Trac Ticket #6 - Originally reported by: Catspaw <dobiesnaga@googlemail.com>

I wondered about a command to report back the 5 best / worst selling items over a period of time (either since the bot was active or defined in a number of days with a command like sales_days). The command could be something like sales_rep and I am not sure if it would be worth setting the number of items it reports with another command like sales_number (set from 1 - 10).
66QELBotB.MessagingFeature RequestLowExternal msg guild and membersNew
0%
2010-11-151 Task Description

Trac Ticket #12 - Originally reported by Krayon:

As well as listing guildies in the web admin area (see #9), I think the ability to msg them from the interface would be useful. Additionally messaging to the entire guild (via #gm) would also be nice.
80QELBotWebAdminFeature RequestLowMake bot able to determine if item is stackableNew
0%
2010-11-15 Task Description

Trac Ticket #58 - Originally reported by: Korrode

Right now there is a “Stackable” entry for each item in the DB. This has to be set manually atm. If not set correctly it can make the allocated slots info output from the “status” command look confusing. (i.e. more than 36 slots allocated. 36 is maximum in EL).

Please make the bot determine if an item is stackable and set it as such.

Until that is done, if you can be bothered, remove “Stackable” column from WBI and allocated slot info from “status” command output.
82QELBotB.MessagingFeature RequestLowCreate generic notification systemNew
0%
2010-11-161 Task Description

Trac Ticket #61 - Originally reported by: Korrode

QELBot to have “Leonard the Leopard” messages.

at 3:25 game time to say “Leonard the Leopard will wake up in 5 minutes!”

and at 0:30 game time to say “Leonard the Leopard has gone to sleep”
85QELBotBotFeature RequestLowAdd bot access listsNew
0%
2010-11-152 Task Description

Trac Ticket #74 - Originally reported by: Korrode

requesting the ability to have people in the “Guild” list have a “GuildAdmin” settable option, and when turned on, they have access to bot’s “say” command, but no other normal admin features.

(very useful for a guild with multiple guild masters that need access to rank 20 ability, but are not all owners of the bot, or using it to sell their wares).
90QELBotB.AdminFeature RequestLowAdd total item gc value to "status" outputNew
0%
2010-11-15 Task Description

Trac Ticket #86 - Originally reported by: Korrode

Add total item gc value to “status” output.

(display gc bot would have if all items sold)

(currently running v0.10.0045)
91QELBotB.AdvertsFeature RequestLowWanted/InvNew
0%
2010-11-15 Task Description

Trac Ticket #87 - Originally reported by: Anonymous

Would be nice if we had the option to have bots add /bot name inv/wanted at the end of each advert. this wouldnt take up much space on #jc 3 adverts.
92QELBotB.AdvertsFeature RequestLowAdd ability for bots to be on the "greypal" search serv...Assigned
0%
2013-06-011 Task Description

It would be advantageous to have the bots on the public listing(s) out there. From greypal ( via http://greypal.el-fd.org/csv-doc.html ):

If your bot has no method to access the data via web -> FAIL
If your bot is hostey by el-services.net or learner -> np should work already

You need to provide a URL where a csv file can be retrieved
Format of the URL:
the URL should look like http://www.foo.bar/mybots/Testbot.csv
where "http://www.foo.bar/mybots/" is the base for all your hosted bots.
"Testbot" must match the botname.
and the extension ".csv"

Format of entries:
  botname,Testbot
  owner,Greypal
  location,Testmap,40,50
  buying,Fire Essence,1,2.5
  selling,Fire Essence,1,3.5
Selling/Buying In Detail:
  1. field = action, atm buying or selling
  2. field = "Item Description"
  3. field = amount, a positive number including 0, or * if there is no limit.
  4. field = price, just in gc, please do not use k or such, just for sorting reasons
There should be only one entry for botname, owner and location.
The location entry has the following structure "location,<mapname>,<x-coord>,<y-coord>

Buying and selling entries as needed.
The item description must match the description seen in sto,inv or trade.
If you have a bunch of bots you can also provide a "index" file under the base-url like http://www.foo.bar/mybots/botlist.txt
at minimum there should be one botname per line in raw ascii.
Optional you can add separated by a space-character a url for a existing web-interface.
Just PM me ingame or via forum
94QELBotB.AdminFeature RequestLowNotification of item buy/sellNew
0%
2010-11-161 Task Description

Might be good to be notified when certain items buy/sell. Each item could have a checkbox saying if you want to be notified or not. Then when that item is traded, a notification is sent.

Ultimately this could be configured to send via PM, gossip, email etc

96QELBotWebAdminFeature RequestLowAdd force kill to WebAdminNew
0%
2010-12-15 Task Description

In light of FS#95, it would be good to have the ability to forcibly kill the bot no matter what state it’s in. It would also be useful if the bot had better monitoring and handling of itself ( FS#97 ).

97QELBotB.OtherFeature RequestLowBot script to monitor itself betterNew
0%
2010-12-15 Task Description

The bot startup script should better monitor the state of the bot and kill it if necessary. See FS#95 and FS#96 regarding this also.

95QELBotB.DatabaseBug ReportCriticalCrash/Reconnect loop on empty InventoryAssigned
0%
2010-12-151 Task Description

When the bot has an empty inventory, it will continually loop. It’s particularly bad as you can’t stop it from the WebAdmin and it spams the server with reconnect after reconnect.

93QELBotBotBug ReportHighBot crash during "inv"Assigned
0%
2010-11-151 Task Description

First seen on 2010-11-14 23:28 EST (UTC - 5:00), from the error log:

File "/home/qelbot/adversary/bot.py", line 848, in process_pm
  price = get_selling_price(requestor, item_name)
File "/home/qelbot/adversary/bot.py", line 1773, in get_selling_price
  my_db.execute(sql,(v.guild, item))
File "/home/qelbot/adversary/database.py", line 44, in execute
  self.cursor.execute(sql, args)
File "/usr/lib/python2.6/site-packages/MySQLdb/cursors.py", line 173, in execute
  self.errorhandler(self, exc, value)
File "/usr/lib/python2.6/site-packages/MySQLdb/connections.py", line 36, in defaulterrorhandler
  raise errorclass, errorvalue
_mysql_exceptions.OperationalError: (1267, "Illegal mix of collations (latin1_swedish_ci,IMPLICIT)
and (utf8_general_ci,COERCIBLE) for operation '='")
20QELServS.CombatBug ReportMediumTarget leaves PK causes server lagAssigned
0%
2010-01-091 Task Description

If you attack someone in a PK area, and whilst in the PENDING fight state they leave the PK area, server lag occurs as the server tries to initiate combat.

51QELServS.AIBug ReportMediumCreature spawning intelligent placementNew
0%
2010-01-22 Task Description

Creature’s can currently spawn anywhere within their given rectangle. This includes levels that aren’t necessarily possible to get to or from (say for example, a table). This means the creatures are currently taking up a useless slot, limiting the number of creatures people can fight, and using up unnecessary thinks, trying to find a way out.

Placement should be more intelligent, perhaps opting for something within a few height levels of norm, or of the spawns center.

125RatSlapUncategorisedBug ReportMediumError assigning Num+New
0%
2018-08-06 Task Description

From GitHub Issue #16 by vdomos :

  Hi,
  
  I have this error when assign a button to LeftCtrl+Num+ (zoom+ in FIrefox),
  LeftCtrl+Num- is ok.
  
      $ ./ratslap --modify F3 --G7 LeftCtrl+Num+ --G6 LeftCtrl+Num- --print F3 --select F3                  
      RatSlap v0.2.2-tags/0.2.2^0 (BUILT: 2018-07-11 11:06:16+0200)
      Copyright (C) 2016 Todd Harbour
      Linux configuration tool for Logitech mice (currently only G300/G300S)
      https://gitlab.com/krayon/ratslap/
      Found Logitech G300s (046d:c246) @ 0x5568a0d53ce0
      Detaching kernel driver...
      Modifying Mode: F3
          Setting button 7: LeftCtrl+Num+
      20180712T132246+0200 [E]           main.c:01101:set_mode_button ERROR: Invalid modifier (Num) specified: LeftCtrl+Num+
          Setting button 6: LeftCtrl+Num-
      Saving Mode: F3
      Printing Mode: F3
        Colour:              cyan
        Report Rate:          500
        DPI #1:               500
        DPI #2:        (DEF) 1000
        DPI #3:              1500
        DPI #4:              2500
        DPI Shift:           NOT SET
        Left Click (But1):   Button1
        Right Click (But2):  Button2
        Middle Click (But3): Button3
        G4:                  Button6
        G5:                  Button7
        G6:                  LeftCtrl + Num-
        G7:                  Button9
        G8:                  LeftCtrl + Tab
        G9:                  LeftCtrl + LeftShift + Tab
      Mode Selection Specified: F3
      Selecting Mode: F3
      Attaching kernel driver...
3QELServServerBug ReportLowWalking doesn't navigate NPCs/creatures/playersAssigned
0%
2010-01-091 Task Description

( from: http://qelserv.quadronyx.org/forums/?topic=15.msg238#msg238 )

Quote from: collardhills on 2008-11-13, 02:50:29

It seems if you click somewhere, and someone/thing is next to you, or gets in your way (even in an open map) you just stop, until the thing moves. On main server, you move around the object/person whenever this happens. Could you implement the same thing here?

This is indeed the case as no actor checking occurs while navigating at this point.  At least not until it finds an actor in the next square in sequence.

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