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110 | RatSlap | Uncategorised | Bug Report | Low | Document basic usage | Assigned | |
2016-11-08 |
Task Description
From https://github.com/krayon/ratslap/issues/2 :
https://github.com/jpotier wrote:
I may be tired, but I don't get how to set say key 1 to my button G4.
Actually, apart from calling
./ratslap -p f3-5
I don't understand how you actually set a modified mode. Should I edit the
source code and recompile?
https://github.com/thomasluquet wrote:
Same thing, for me, the documentation it is not really clear for me...
BTW, i try to make a draw of the mouse and the buttons, is it ok ? (i can
send you the .odg if you want)
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118 | RatSlap | Uncategorised | Bug Report | Low | Button5 cannot be assigned to G5 | New | |
2020-02-28 |
Task Description
From GitHub Issue #9 by adrfantini:
I have a very weird behaviour here. After having modified many buttons to
suit my needs, I have the following problem.
I cannot assign many software mouse Buttons to many hardware buttons.
Assigning keys seems to always work tho.
Say I am in this situation:
...
sudo ratslap --p F3
Left Click (But1): Button1
Right Click (But2): Button2
Middle Click (But3): Button3
G4:
G5:
G6:
G7:
G8: ModeSwitch
G9: DPICycle
...
Now let's try to modify it with:
sudo ratslap --modify F3 --G4 Button4
Result:
sudo ratslap --p F3
Left Click (But1): Button1
Right Click (But2): Button2
Middle Click (But3): Button3
G4:
G5:
G6:
G7:
G8: ModeSwitch
G9: DPICycle
Nothing! Let's try assigning keys instead:
sudo ratslap --modify F3 --G4 LeftAlt+K
Left Click (But1): Button1
Right Click (But2): Button2
Middle Click (But3): Button3
G4: LeftAlt + K
G5:
G6:
G7:
G8: ModeSwitch
G9: DPICycle
Works...
In short, I can seem to bind mouse Buttons anymore!
However, some, like sudo ratslap --modify F3 --G7 Button9 work, while others,
like sudo ratslap --modify F3 --G7 Button5 do not.
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119 | RatSlap | Uncategorised | Bug Report | Low | Unrecognised keys/buttons fail silently | New | |
2020-02-28 |
Task Description
QB#118 shows that unrecognised parameters (such as “button5”) fail silently, assigning 000000h instead of reporting an error.
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3 | QELServ | Server | Bug Report | Low | Walking doesn't navigate NPCs/creatures/players | Assigned | |
2010-01-09 |
Task Description
( from: http://qelserv.quadronyx.org/forums/?topic=15.msg238#msg238 )
Quote from: collardhills on 2008-11-13, 02:50:29
It seems if you click somewhere, and someone/thing is next to you, or gets in your way (even in an open map) you just stop, until the thing moves. On main server, you move around the object/person whenever this happens. Could you implement the same thing here?
This is indeed the case as no actor checking occurs while navigating at this point. At least not until it finds an actor in the next square in sequence.
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4 | QELServ | S.Combat | Bug Report | Low | A successful flee during combat prep doesn't flee | New | |
2009-09-21 |
Task Description
( from: http://qelserv.quadronyx.org/forums/index.php?topic=15.msg318#msg318 )
If you attempt to flee during combat preparation and actually succeed, the battle still takes place.
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7 | QELServ | S.AI | Bug Report | Low | Creature AI is almost worse than none | New | |
2010-01-22 |
Task Description
Creatures move in a very stupid way and inevitably end up stuck and/or blocking paths etc. Whilst paths will be fixed in maps by making them wider, creatures should probably not stop on any narrow area anyway and should, in general, “think” about where they’re going
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8 | QELServ | Client | Bug Report | Low | Remove "stupid" client code | New | |
2009-09-24 |
Task Description
At some point the client should be “cleaned” of all the truly ridiculous RAW_TEXT scraping code and changed to support simple server messages. These will eventually interfere with “normal” functionality.
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19 | QELServ | Server | Bug Report | Low | Actors should have a limited sight range | Assigned | |
2010-01-09 |
Task Description
At the moment, all actors can see all other actors on the map they are on. Instead they should have a limited range of vision.
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20 | QELServ | S.Combat | Bug Report | Medium | Target leaves PK causes server lag | Assigned | |
2010-01-09 |
Task Description
If you attack someone in a PK area, and whilst in the PENDING fight state they leave the PK area, server lag occurs as the server tries to initiate combat.
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25 | QELServ | Server | Bug Report | Low | Taking multiple non-stackable items from bag screws pla... | New | |
2009-10-30 |
Task Description
If a player takes multiple of a non-stackable item, in one go, from a bag where they are stacked, their carry capacity gets screwed. ATM this is only causing an issue with #airdrop but could potentially cause other issues if we choose to allow bags to be non-stack exempt.
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27 | QELServ | Server | Bug Report | Low | Equipping a stackable item, equips ALL of that item | New | |
2010-01-18 |
Task Description
When equipping an item that is stackable (and you have more than one), it equips ALL of that item, not just one.
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48 | QELServ | Server | Bug Report | Low | Bags should be stackable | Assigned | |
2010-01-20 |
Task Description
Despite the changes for FS#47 the CLIENT doesn’t sent the right number of items to pick up as it expects items in bags to be stacked.
Since stacking in the bag is reasonable, and because it’ll save a client modification at this stage, bags should be made to support stacking of non-stackable items.
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51 | QELServ | S.AI | Bug Report | Medium | Creature spawning intelligent placement | New | |
2010-01-22 |
Task Description
Creature’s can currently spawn anywhere within their given rectangle. This includes levels that aren’t necessarily possible to get to or from (say for example, a table). This means the creatures are currently taking up a useless slot, limiting the number of creatures people can fight, and using up unnecessary thinks, trying to find a way out.
Placement should be more intelligent, perhaps opting for something within a few height levels of norm, or of the spawns center.
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52 | QELServ | S.AI | Bug Report | Low | Finish NPC buying/selling support | New | |
2010-01-22 |
Task Description
NPCs buying and selling needs to work betterer (and completely).
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62 | QELServ | Server | Bug Report | Low | Animations as a result of movement clicks during pendin... | Assigned | |
2010-01-26 |
Task Description
If whilst in pending combat state (i.e. you just clicked to attack a player/creature from a few steps away and start moving towards them, but combat hasn’t actually started yet) you click to move elsewhere, just after the combat animations start you then do a ‘step or two’ of the move animation in the direction you clicked, then flick back to combat animations fighting your opponent.
It looks weird and can mess up the rotation of the combat participants.
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64 | QELServ | Server | Bug Report | Low | Visible no cooldown on potion after moving it in eq | Unconfirmed | |
2010-02-03 |
Task Description
When you move in eq potion with cooldown visiblity of cooldown dissapear, but it still has cooldown.
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98 | QELServ | Client | Bug Report | Low | Maps don't display properly | Assigned | |
2012-10-23 |
Task Description
Seems the client paths for 3D objects has changed to a flat directory vs the old tree style. Maps will need to be modified.
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69 | QELBot | B.Trading | Bug Report | Low | Bot giving wrong responses when finalizing a trade | Requires testing | |
2010-11-15 |
Task Description
Trac Ticket #24 - Originally reported by: Korrode
When buying something from the Bot, after the trade is done it gives the wrong responce. Instead of saying “Thank you” it says “Sorry We couldnt come to an agreement.
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71 | QELBot | B.Database | Bug Report | Low | Transaction recording errors | Requires testing | |
2010-11-15 |
Task Description
Trac Ticket #29 - Originally reported by: SleepyDragon
Ok, I discovered by accident why she is not correctly recording all transactions in the db. When you trade with her if you don’t press the accept buttons in the right order so that she comes up with the message “It’s been a pleasure doing business with you” etc and instead comes up with the message “sorry we couldn’t reach an agreement”, even if the transaction has been completed it will not register in the db.
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74 | QELBot | WebAdmin | Bug Report | Low | WebAdmin to support discount configuration | New | |
2010-11-15 |
Task Description
Trac Ticket #39 - Originally reported by: Krayon
The WebAdmin interface should support configuring discounts for players and guilds.
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79 | QELBot | B.Admin | Bug Report | Low | Remove Home and Storage | New | |
2010-11-15 |
Task Description
Trac Ticket #57 - Originally reported by: Korrode
Remove “Home” and “Storage” from both the WBI (General tab) and the in-game admin “help” command output until such time as those features are tested and confirmed to be working properly.
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81 | QELBot | B.Messaging | Bug Report | Low | Item name "*unknown*" | New | |
2010-11-15 |
Task Description
Trac Ticket #59 - Originally reported by: Korrode
When a slot is empty, QELBot displays that slot as holding an item called “*unknown*”. i.e. a ling from her “dump_inv” command in-game looks like this:
PM from FlameKeeper: Slot: 32 Qty: 0 Item: *unknown*
The item *unknown* appears in the Items list in the WBI, probably best to make it now appear.
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83 | QELBot | B.Other | Bug Report | Low | Bot causes exception when failing to receive online pla... | New | |
2010-11-15 |
Task Description
Trac Ticket #67 - Originally reported by: Krayon
Bot causes exception when it fails to receive online players list. This can happen if the connection is reset for example (”Connection reset by peer”).
Example:
urllib2.URLError: <urlopen error (104, “Connection reset by peer”)>
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84 | QELBot | B.Other | Bug Report | Low | Bot causes exception when failing to connect to server | New | |
2010-11-15 |
Task Description
Trac Ticket #68 - Originally reported by: Krayon
When the bot fails to connect to the server, or the connection is severed, the bot causes an exception.
Example:
socket.error: (110, “Connection timed out”)
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93 | QELBot | Bot | Bug Report | High | Bot crash during "inv" | Assigned | |
2010-11-15 |
Task Description
First seen on 2010-11-14 23:28 EST (UTC - 5:00), from the error log:
File "/home/qelbot/adversary/bot.py", line 848, in process_pm
price = get_selling_price(requestor, item_name)
File "/home/qelbot/adversary/bot.py", line 1773, in get_selling_price
my_db.execute(sql,(v.guild, item))
File "/home/qelbot/adversary/database.py", line 44, in execute
self.cursor.execute(sql, args)
File "/usr/lib/python2.6/site-packages/MySQLdb/cursors.py", line 173, in execute
self.errorhandler(self, exc, value)
File "/usr/lib/python2.6/site-packages/MySQLdb/connections.py", line 36, in defaulterrorhandler
raise errorclass, errorvalue
_mysql_exceptions.OperationalError: (1267, "Illegal mix of collations (latin1_swedish_ci,IMPLICIT)
and (utf8_general_ci,COERCIBLE) for operation '='")
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95 | QELBot | B.Database | Bug Report | Critical | Crash/Reconnect loop on empty Inventory | Assigned | |
2010-12-15 |
Task Description
When the bot has an empty inventory, it will continually loop. It’s particularly bad as you can’t stop it from the WebAdmin and it spams the server with reconnect after reconnect.
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99 | OGGBot | Uncategorised | Bug Report | Low | tell/ask doesn't ignore illegal nick chars | New | |
2013-06-01 |
Task Description
Currently, when the user issues a tell/ask command, the bot doesn’t parse out any punctuation IMMEDIATELY following the nick. This should be done for characters that are illegal for IRC nicks ( TODO: verify this list ).
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50 | QELServ | Server | Feature Request | Medium | Add ability for equipment to become "degraded" | New | |
2010-01-22 |
Task Description
Equipment should support being degraded. At the moment we have break percentages but once these kick in the item is simply lost. We should support the item transitioning to another state, optionally allowing for a modification of it’s stats.
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65 | QELBot | B.Admin | Feature Request | Low | Command to track best / worst selling items | New | |
2010-11-15 |
Task Description
Trac Ticket #6 - Originally reported by: Catspaw <dobiesnaga@googlemail.com>
I wondered about a command to report back the 5 best / worst selling items over a period of time (either since the bot was active or defined in a number of days with a command like sales_days). The command could be something like sales_rep and I am not sure if it would be worth setting the number of items it reports with another command like sales_number (set from 1 - 10).
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66 | QELBot | B.Messaging | Feature Request | Low | External msg guild and members | New | |
2010-11-15 |
Task Description
Trac Ticket #12 - Originally reported by Krayon:
As well as listing guildies in the web admin area (see #9), I think the ability to msg them from the interface would be useful. Additionally messaging to the entire guild (via #gm) would also be nice.
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80 | QELBot | WebAdmin | Feature Request | Low | Make bot able to determine if item is stackable | New | |
2010-11-15 |
Task Description
Trac Ticket #58 - Originally reported by: Korrode
Right now there is a “Stackable” entry for each item in the DB. This has to be set manually atm. If not set correctly it can make the allocated slots info output from the “status” command look confusing. (i.e. more than 36 slots allocated. 36 is maximum in EL).
Please make the bot determine if an item is stackable and set it as such.
Until that is done, if you can be bothered, remove “Stackable” column from WBI and allocated slot info from “status” command output.
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82 | QELBot | B.Messaging | Feature Request | Low | Create generic notification system | New | |
2010-11-16 |
Task Description
Trac Ticket #61 - Originally reported by: Korrode
QELBot to have “Leonard the Leopard” messages.
at 3:25 game time to say “Leonard the Leopard will wake up in 5 minutes!”
and at 0:30 game time to say “Leonard the Leopard has gone to sleep”
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85 | QELBot | Bot | Feature Request | Low | Add bot access lists | New | |
2010-11-15 |
Task Description
Trac Ticket #74 - Originally reported by: Korrode
requesting the ability to have people in the “Guild” list have a “GuildAdmin” settable option, and when turned on, they have access to bot’s “say” command, but no other normal admin features.
(very useful for a guild with multiple guild masters that need access to rank 20 ability, but are not all owners of the bot, or using it to sell their wares).
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90 | QELBot | B.Admin | Feature Request | Low | Add total item gc value to "status" output | New | |
2010-11-15 |
Task Description
Trac Ticket #86 - Originally reported by: Korrode
Add total item gc value to “status” output.
(display gc bot would have if all items sold)
(currently running v0.10.0045)
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91 | QELBot | B.Adverts | Feature Request | Low | Wanted/Inv | New | |
2010-11-15 |
Task Description
Trac Ticket #87 - Originally reported by: Anonymous
Would be nice if we had the option to have bots add /bot name inv/wanted at the end of each advert. this wouldnt take up much space on #jc 3 adverts.
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92 | QELBot | B.Adverts | Feature Request | Low | Add ability for bots to be on the "greypal" search serv... | Assigned | |
2013-06-01 |
Task Description
It would be advantageous to have the bots on the public listing(s) out there. From greypal ( via http://greypal.el-fd.org/csv-doc.html ):
If your bot has no method to access the data via web -> FAIL
If your bot is hostey by el-services.net or learner -> np should work already
You need to provide a URL where a csv file can be retrieved
Format of the URL:
the URL should look like http://www.foo.bar/mybots/Testbot.csv
where "http://www.foo.bar/mybots/" is the base for all your hosted bots.
"Testbot" must match the botname.
and the extension ".csv"
Format of entries:
botname,Testbot
owner,Greypal
location,Testmap,40,50
buying,Fire Essence,1,2.5
selling,Fire Essence,1,3.5
Selling/Buying In Detail:
1. field = action, atm buying or selling
2. field = "Item Description"
3. field = amount, a positive number including 0, or * if there is no limit.
4. field = price, just in gc, please do not use k or such, just for sorting reasons
There should be only one entry for botname, owner and location.
The location entry has the following structure "location,<mapname>,<x-coord>,<y-coord>
Buying and selling entries as needed.
The item description must match the description seen in sto,inv or trade.
If you have a bunch of bots you can also provide a "index" file under the base-url like http://www.foo.bar/mybots/botlist.txt
at minimum there should be one botname per line in raw ascii.
Optional you can add separated by a space-character a url for a existing web-interface.
Just PM me ingame or via forum
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94 | QELBot | B.Admin | Feature Request | Low | Notification of item buy/sell | New | |
2010-11-16 |
Task Description
Might be good to be notified when certain items buy/sell. Each item could have a checkbox saying if you want to be notified or not. Then when that item is traded, a notification is sent.
Ultimately this could be configured to send via PM, gossip, email etc
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96 | QELBot | WebAdmin | Feature Request | Low | Add force kill to WebAdmin | New | |
2010-12-15 |
Task Description
In light of FS#95, it would be good to have the ability to forcibly kill the bot no matter what state it’s in. It would also be useful if the bot had better monitoring and handling of itself ( FS#97 ).
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97 | QELBot | B.Other | Feature Request | Low | Bot script to monitor itself better | New | |
2010-12-15 |
Task Description
The bot startup script should better monitor the state of the bot and kill it if necessary. See FS#95 and FS#96 regarding this also.
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107 | RatSlap | Uncategorised | Planned Feature | High | Reset to defaults/factory reset option | Assigned | |
2020-02-28 |
Task Description
At present, the original configuration is lost once you modify the modes of the mouse. An option to return the mouse to it’s factory defaults would be advantageous.
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112 | RatSlap | Uncategorised | Planned Feature | Low | Distribution package should contain arch | New | |
2020-02-28 |
Task Description
The built dist package is named “ratslap-0.2.0.tar.gz” regardless of architecture.
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115 | RatSlap | Uncategorised | Planned Feature | Low | Ability to save/load profiles | New | |
2020-02-28 |
Task Description
Would be nice to be able to save and load profiles.
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116 | RatSlap | Uncategorised | Planned Feature | Medium | Modes should have simpler names such as A, B, C | New | |
2020-02-28 |
Task Description
The mode names should be simpler than “F3”, “F4” and “F5”. They were only named this way as that was the hex code for the mode, hardly user friendly.
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127 | RatSlap | Uncategorised | Planned Feature | Low | musl build for lean standalone | Assigned | |
2020-02-28 |
Task Description
We should have a musl build for a lean standalone binary version.
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1 | QELServ | Uncategorised | Planned Feature | Very Low | Make QELServ BESTEST EVER!111 | New | |
2009-09-20 |
Task Description
QELServ needs to be the BEST ... just BEST ... ever!
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9 | QELServ | S.Trading | Planned Feature | Low | Trading system | Assigned | |
2010-02-02 |
Task Description
Implement a trading system allowing players, NPCs and Creatures to trade items (client has existing trading window).
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11 | QELServ | S.Trading | Planned Feature | Low | Add support for storage trading | New | |
2009-09-21 |
Task Description
Trading should support transferring items to/from storage as well as inventory.
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17 | QELServ | Server | Planned Feature | Very Low | Equipment swap | New | |
2009-09-24 |
Task Description
Dropping an inventory item on to an equipped item, should swap with that item. Undecided as to whether it should swap with what you drop it on, or the equipment of the same type you have equipped (ie if you drop a sword onto a shield, should the new sword swap for the shield or your existing equipped weapon).
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31 | QELServ | Server | Planned Feature | Low | Finish channel system | New | |
2009-12-19 |
Task Description
The channel system needs to be checked to confirm everything is working properly (active channel might not be working correctly for example).
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32 | QELServ | S.Combat | Planned Feature | Medium | Sand Bomb and resulting opponent behaviour | Assigned | |
2010-01-24 |
Task Description
Change “Getaway thing” to “Sand bomb” and make it so when you flee off opponents they can’t move/attack for 2 seconds, and when you use the “Sand bomb” they can’t move/attack for 5 seconds.
Sand bomb can have 60 sec cooldown (to start with, it may come down a little)
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