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Welcome to the Quadronyx Bug Tracker.

You can select a project from the “All Projects” drop down combo box in the top right corner. Displayed below are the tasks for ALL Quadronyx projects.

IDProjectCategoryTask TypeSeveritySummaryStatus  descProgressLast Edited
71QELBotB.DatabaseBug ReportLowTransaction recording errorsRequires testing
90%
2010-11-153 Task Description

Trac Ticket #29 - Originally reported by: SleepyDragon

Ok, I discovered by accident why she is not correctly recording all transactions in the db. When you trade with her if you don’t press the accept buttons in the right order so that she comes up with the message “It’s been a pleasure doing business with you” etc and instead comes up with the message “sorry we couldn’t reach an agreement”, even if the transaction has been completed it will not register in the db.
69QELBotB.TradingBug ReportLowBot giving wrong responses when finalizing a tradeRequires testing
90%
2010-11-154 Task Description

Trac Ticket #24 - Originally reported by: Korrode

When buying something from the Bot, after the trade is done it gives the wrong responce. Instead of saying “Thank you” it says “Sorry We couldnt come to an agreement.
76QELBotWebAdminPlanned FeatureVery LowWebAdmin to support viewing TransactionsAssigned
90%
2010-11-156 Task Description

Trac Ticket #41 - Originally reported by: Krayon

WebAdmin should support the viewing of transaction history.
89QELBotWebAdminPlanned FeatureLowWebAdmin to have current inventory listAssigned
70%
2010-11-152 Task Description

Trac Ticket #84 - Originally reported by: Krayon

As listed in #77 item 3, a list of the bot’s current inventory would be useful. You could therefore see exactly what it has on it. Potentially, the items list could have a column for currently holding and have a toggle for “only show items currently in inv”.
3QELServServerBug ReportLowWalking doesn't navigate NPCs/creatures/playersAssigned
0%
2010-01-091 Task Description

( from: http://qelserv.quadronyx.org/forums/?topic=15.msg238#msg238 )

Quote from: collardhills on 2008-11-13, 02:50:29

It seems if you click somewhere, and someone/thing is next to you, or gets in your way (even in an open map) you just stop, until the thing moves. On main server, you move around the object/person whenever this happens. Could you implement the same thing here?

This is indeed the case as no actor checking occurs while navigating at this point.  At least not until it finds an actor in the next square in sequence.

9QELServS.TradingPlanned FeatureLowTrading systemAssigned
60%
2010-02-021 Task Description

Implement a trading system allowing players, NPCs and Creatures to trade items (client has existing trading window).

20QELServS.CombatBug ReportMediumTarget leaves PK causes server lagAssigned
0%
2010-01-091 Task Description

If you attack someone in a PK area, and whilst in the PENDING fight state they leave the PK area, server lag occurs as the server tries to initiate combat.

32QELServS.CombatPlanned FeatureMediumSand Bomb and resulting opponent behaviourAssigned
70%
2010-01-24 Task Description

Change “Getaway thing” to “Sand bomb” and make it so when you flee off opponents they can’t move/attack for 2 seconds, and when you use the “Sand bomb” they can’t move/attack for 5 seconds.

Sand bomb can have 60 sec cooldown (to start with, it may come down a little)

107RatSlapUncategorisedPlanned FeatureHighReset to defaults/factory reset optionAssigned
0%
2020-02-282 Task Description

At present, the original configuration is lost once you modify the modes of the
mouse. An option to return the mouse to it’s factory defaults would be
advantageous.

127RatSlapUncategorisedPlanned FeatureLowmusl build for lean standaloneAssigned
50%
2020-02-28 Task Description

We should have a musl build for a lean standalone binary version.

98QELServClientBug ReportLowMaps don't display properlyAssigned
60%
2012-10-23 Task Description

Seems the client paths for 3D objects has changed to a flat directory vs the old tree style. Maps will need to be modified.

110RatSlapUncategorisedBug ReportLowDocument basic usageAssigned
70%
2016-11-081 Task Description

From https://github.com/krayon/ratslap/issues/2 :

https://github.com/jpotier wrote:

  I may be tired, but I don't get how to set say key 1 to my button G4.
  Actually, apart from calling
      ./ratslap -p f3-5
  I don't understand how you actually set a modified mode. Should I edit the
  source code and recompile?

https://github.com/thomasluquet wrote:

  Same thing, for me, the documentation it is not really clear for me...
  BTW, i try to make a draw of the mouse and the buttons, is it ok ? (i can
  send you the .odg if you want)
100OGGBotUncategorisedPlanned FeatureVery LowDo an HPR episode on OGGBotAssigned
0%
2013-06-01 Task Description

Summary says it all :)

95QELBotB.DatabaseBug ReportCriticalCrash/Reconnect loop on empty InventoryAssigned
0%
2010-12-151 Task Description

When the bot has an empty inventory, it will continually loop. It’s particularly bad as you can’t stop it from the WebAdmin and it spams the server with reconnect after reconnect.

93QELBotBotBug ReportHighBot crash during "inv"Assigned
0%
2010-11-151 Task Description

First seen on 2010-11-14 23:28 EST (UTC - 5:00), from the error log:

File "/home/qelbot/adversary/bot.py", line 848, in process_pm
  price = get_selling_price(requestor, item_name)
File "/home/qelbot/adversary/bot.py", line 1773, in get_selling_price
  my_db.execute(sql,(v.guild, item))
File "/home/qelbot/adversary/database.py", line 44, in execute
  self.cursor.execute(sql, args)
File "/usr/lib/python2.6/site-packages/MySQLdb/cursors.py", line 173, in execute
  self.errorhandler(self, exc, value)
File "/usr/lib/python2.6/site-packages/MySQLdb/connections.py", line 36, in defaulterrorhandler
  raise errorclass, errorvalue
_mysql_exceptions.OperationalError: (1267, "Illegal mix of collations (latin1_swedish_ci,IMPLICIT)
and (utf8_general_ci,COERCIBLE) for operation '='")
48QELServServerBug ReportLowBags should be stackableAssigned
0%
2010-01-20 Task Description

Despite the changes for  FS#47  the CLIENT doesn’t sent the right number of items to pick up as it expects items in bags to be stacked.

Since stacking in the bag is reasonable, and because it’ll save a client modification at this stage, bags should be made to support stacking of non-stackable items.

62QELServServerBug ReportLowAnimations as a result of movement clicks during pendin...Assigned
0%
2010-01-26 Task Description

If whilst in pending combat state (i.e. you just clicked to attack a player/creature from a few steps away and start moving towards them, but combat hasn’t actually started yet) you click to move elsewhere, just after the combat animations start you then do a ‘step or two’ of the move animation in the direction you clicked, then flick back to combat animations fighting your opponent.

It looks weird and can mess up the rotation of the combat participants.

92QELBotB.AdvertsFeature RequestLowAdd ability for bots to be on the "greypal" search serv...Assigned
0%
2013-06-011 Task Description

It would be advantageous to have the bots on the public listing(s) out there. From greypal ( via http://greypal.el-fd.org/csv-doc.html ):

If your bot has no method to access the data via web -> FAIL
If your bot is hostey by el-services.net or learner -> np should work already

You need to provide a URL where a csv file can be retrieved
Format of the URL:
the URL should look like http://www.foo.bar/mybots/Testbot.csv
where "http://www.foo.bar/mybots/" is the base for all your hosted bots.
"Testbot" must match the botname.
and the extension ".csv"

Format of entries:
  botname,Testbot
  owner,Greypal
  location,Testmap,40,50
  buying,Fire Essence,1,2.5
  selling,Fire Essence,1,3.5
Selling/Buying In Detail:
  1. field = action, atm buying or selling
  2. field = "Item Description"
  3. field = amount, a positive number including 0, or * if there is no limit.
  4. field = price, just in gc, please do not use k or such, just for sorting reasons
There should be only one entry for botname, owner and location.
The location entry has the following structure "location,<mapname>,<x-coord>,<y-coord>

Buying and selling entries as needed.
The item description must match the description seen in sto,inv or trade.
If you have a bunch of bots you can also provide a "index" file under the base-url like http://www.foo.bar/mybots/botlist.txt
at minimum there should be one botname per line in raw ascii.
Optional you can add separated by a space-character a url for a existing web-interface.
Just PM me ingame or via forum
19QELServServerBug ReportLowActors should have a limited sight rangeAssigned
40%
2010-01-09 Task Description

At the moment, all actors can see all other actors on the map they are on. Instead they should have a limited range of vision.

77QELBotWebAdminPlanned FeatureLowWebAdmin to support viewing MessagesNew
0%
2010-11-15 Task Description

Trac Ticket #43 - Originally reported by: Krayon

The WebAdmin interface could include the ability to view messages as stored in the Messages table. This contains a history of messages sent to/from players using the bot’s “msg” command ( and maybe messages sent via the messaging system developed in #12 (FS#66) too ).
74QELBotWebAdminBug ReportLowWebAdmin to support discount configurationNew
0%
2010-11-15 Task Description

Trac Ticket #39 - Originally reported by: Krayon

The WebAdmin interface should support configuring discounts for players and guilds.
75QELBotWebAdminPlanned FeatureLowWebAdmin to support configuring responsesNew
0%
2010-11-15 Task Description

Trac Ticket #40 - Originally reported by: Krayon

WebAdmin should support configuring of responses.
86QELBotWebAdminPlanned FeatureLowWebAdmin to keep access logsNew
0%
2010-11-15 Task Description

Trac Ticket #75 - Originally reported by: Krayon

The WebAdmin should keep access logs with login/logout etc and times they occur. Perhaps even what modifications took place.
91QELBotB.AdvertsFeature RequestLowWanted/InvNew
0%
2010-11-15 Task Description

Trac Ticket #87 - Originally reported by: Anonymous

Would be nice if we had the option to have bots add /bot name inv/wanted at the end of each advert. this wouldnt take up much space on #jc 3 adverts.
119RatSlapUncategorisedBug ReportLowUnrecognised keys/buttons fail silentlyNew
0%
2020-02-28 Task Description

QB#118 shows that unrecognised parameters (such as “button5”) fail silently,
assigning 000000h instead of reporting an error.

99OGGBotUncategorisedBug ReportLowtell/ask doesn't ignore illegal nick charsNew
0%
2013-06-01 Task Description

Currently, when the user issues a tell/ask command, the bot doesn’t parse out any punctuation IMMEDIATELY following the nick. This should be done for characters that are illegal for IRC nicks ( TODO: verify this list ).

25QELServServerBug ReportLowTaking multiple non-stackable items from bag screws pla...New
0%
2009-10-30 Task Description

If a player takes multiple of a non-stackable item, in one go, from a bag where they are stacked, their carry capacity gets screwed. ATM this is only causing an issue with #airdrop but could potentially cause other issues if we choose to allow bags to be non-stack exempt.

53QELServServerPlanned FeatureMediumStorageNew
0%
2010-01-22 Task Description

We need storage fully functioning. The design for categories isn’t decided as yet. User defined perhaps? The problem with custom is the tediousness of defining each item’s category (unless you have it manual category selection but that’d suck).

79QELBotB.AdminBug ReportLowRemove Home and StorageNew
0%
2010-11-151 Task Description

Trac Ticket #57 - Originally reported by: Korrode

Remove “Home” and “Storage” from both the WBI (General tab) and the in-game admin “help” command output until such time as those features are tested and confirmed to be working properly.
8QELServClientBug ReportLowRemove "stupid" client codeNew
0%
2009-09-24 Task Description

At some point the client should be “cleaned” of all the truly ridiculous RAW_TEXT scraping code and changed to support simple server messages. These will eventually interfere with “normal” functionality.

46QELServServerPlanned FeatureLowParty dropsNew
0%
2010-01-20 Task Description

Once we have parties ( FS#45 ), we will be able to have party drops.

4 ways this can be done:

  1. You drop many bags around with % of loot, first in best dressed.
  2. You drop 1 bag but when a player takes items, it gives a % to each in the party instead of all to the one.
  3. You don’t “drop” at all, just allocate items straight to the party members.
  4. Drop 1 bag. But once it’s picked up, all other party members automatically get a bag under their feet, opened, containing their % of the spoils.

Whilst the most complicated, the 4th option sounds the most attractive and flexible from a player perspective.

87QELBotB.AdminPlanned FeatureLowOwner "list" should be structuredNew
0%
2010-11-15 Task Description

Trac Ticket #82 - Originally reported by: Krayon

Some bots have more than one owner. We need to ensure that they can ALL use owner commands etc. The owner list should therefore be something like a comma separated list. Alternatively it COULD be an Admin table attribute or a separate table. Either way it should be easily known if a player is an owner.
94QELBotB.AdminFeature RequestLowNotification of item buy/sellNew
0%
2010-11-161 Task Description

Might be good to be notified when certain items buy/sell. Each item could have a checkbox saying if you want to be notified or not. Then when that item is traded, a notification is sent.

Ultimately this could be configured to send via PM, gossip, email etc

67QELBotB.DatabasePlanned FeatureLowMove custom messages to the databaseNew
0%
2010-11-151 Task Description

Trac Ticket #22 - Originally reported by: Krayon

Customisable messages are currently stored in the config.py file. They should be moved to the

When this is done, the messages should be changed from REQUIRING the data placeholders (%s etc) to optionally containing them. The system can be made more advanced, for
1. %normal_cost% = cost of item before
2. %cost% = item
3. %discount% = discount percent
4. %guild% = guild they belong to, %player player’‘s

msg_trade_total_guild_discount = “Well %player%, because you belong to guild %guild%, we are
give you a %discount% percent discount off the price. This will therefore only be %cost%gc


This would allow for much better customisability with messages.
116RatSlapUncategorisedPlanned FeatureMediumModes should have simpler names such as A, B, CNew
0%
2020-02-28 Task Description

The mode names should be simpler than “F3”, “F4” and “F5”. They were only named
this way as that was the hex code for the mode, hardly user friendly.

1QELServUncategorisedPlanned FeatureVery LowMake QELServ BESTEST EVER!111New
0%
2009-09-203 Task Description

QELServ needs to be the BEST ... just BEST ... ever!

80QELBotWebAdminFeature RequestLowMake bot able to determine if item is stackableNew
0%
2010-11-15 Task Description

Trac Ticket #58 - Originally reported by: Korrode

Right now there is a “Stackable” entry for each item in the DB. This has to be set manually atm. If not set correctly it can make the allocated slots info output from the “status” command look confusing. (i.e. more than 36 slots allocated. 36 is maximum in EL).

Please make the bot determine if an item is stackable and set it as such.

Until that is done, if you can be bothered, remove “Stackable” column from WBI and allocated slot info from “status” command output.
81QELBotB.MessagingBug ReportLowItem name "*unknown*"New
0%
2010-11-152 Task Description

Trac Ticket #59 - Originally reported by: Korrode

When a slot is empty, QELBot displays that slot as holding an item called “*unknown*”. i.e. a ling from her “dump_inv” command in-game looks like this:

PM from FlameKeeper: Slot: 32 Qty: 0 Item: *unknown*

The item *unknown* appears in the Items list in the WBI, probably best to make it now appear.
78QELBotWebAdminPlanned FeatureLowImprove WebAdmin field data validationNew
0%
2010-11-15 Task Description

Trac Ticket #49 - Originally reported by: Krayon

WebAdmin fields should perform (better) data validation, such as alpha/alphanumeric/numeric etc.
45QELServServerPlanned FeatureLowImplement party systemNew
0%
2010-01-20 Task Description

A party system where you can “party up” with people and go on missions together. Perhaps an NPC interface that allows you to select the people from those around you for your party or something.

NOTE: Different to guilds ;)

61QELServS.AdminPlanned FeatureLowGlobal item purge/list/modifyNew
0%
2010-01-22 Task Description

The ability to purge, modify and list (who has and where) items would be advantageous.

It would allow for the easy removal or substitution of an item, on a global scale. Ideally it should handle things like subing a sword for a piece of fruit - which should remove sword, give fruit and stack with existing fruit if req’d.

To be able to list all players who are currently in possession of a given sword, and how many etc would be part of this presumably.

52QELServS.AIBug ReportLowFinish NPC buying/selling supportNew
0%
2010-01-22 Task Description

NPCs buying and selling needs to work betterer (and completely).

31QELServServerPlanned FeatureLowFinish channel systemNew
0%
2009-12-19 Task Description

The channel system needs to be checked to confirm everything is working properly (active channel might not be working correctly for example).

66QELBotB.MessagingFeature RequestLowExternal msg guild and membersNew
0%
2010-11-151 Task Description

Trac Ticket #12 - Originally reported by Krayon:

As well as listing guildies in the web admin area (see #9), I think the ability to msg them from the interface would be useful. Additionally messaging to the entire guild (via #gm) would also be nice.
27QELServServerBug ReportLowEquipping a stackable item, equips ALL of that itemNew
0%
2010-01-181 Task Description

When equipping an item that is stackable (and you have more than one), it equips ALL of that item, not just one.

17QELServServerPlanned FeatureVery LowEquipment swapNew
0%
2009-09-24 Task Description

Dropping an inventory item on to an equipped item, should swap with that item. Undecided as to whether it should swap with what you drop it on, or the equipment of the same type you have equipped (ie if you drop a sword onto a shield, should the new sword swap for the shield or your existing equipped weapon).

112RatSlapUncategorisedPlanned FeatureLowDistribution package should contain archNew
0%
2020-02-28 Task Description

The built dist package is named “ratslap-0.2.0.tar.gz” regardless of architecture.

51QELServS.AIBug ReportMediumCreature spawning intelligent placementNew
0%
2010-01-22 Task Description

Creature’s can currently spawn anywhere within their given rectangle. This includes levels that aren’t necessarily possible to get to or from (say for example, a table). This means the creatures are currently taking up a useless slot, limiting the number of creatures people can fight, and using up unnecessary thinks, trying to find a way out.

Placement should be more intelligent, perhaps opting for something within a few height levels of norm, or of the spawns center.

7QELServS.AIBug ReportLowCreature AI is almost worse than noneNew
0%
2010-01-22 Task Description

Creatures move in a very stupid way and inevitably end up stuck and/or blocking paths etc. Whilst paths will be fixed in maps by making them wider, creatures should probably not stop on any narrow area anyway and should, in general, “think” about where they’re going :-P

82QELBotB.MessagingFeature RequestLowCreate generic notification systemNew
0%
2010-11-161 Task Description

Trac Ticket #61 - Originally reported by: Korrode

QELBot to have “Leonard the Leopard” messages.

at 3:25 game time to say “Leonard the Leopard will wake up in 5 minutes!”

and at 0:30 game time to say “Leonard the Leopard has gone to sleep”
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