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64 | QELServ | Server | Bug Report | Low | Visible no cooldown on potion after moving it in eq | Unconfirmed | |
2010-02-03 |
Task Description
When you move in eq potion with cooldown visiblity of cooldown dissapear, but it still has cooldown.
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77 | QELBot | WebAdmin | Planned Feature | Low | WebAdmin to support viewing Messages | New | |
2010-11-15 |
Task Description
Trac Ticket #43 - Originally reported by: Krayon
The WebAdmin interface could include the ability to view messages as stored in the Messages table. This contains a history of messages sent to/from players using the bot’s “msg” command ( and maybe messages sent via the messaging system developed in #12 ( FS#66) too ).
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74 | QELBot | WebAdmin | Bug Report | Low | WebAdmin to support discount configuration | New | |
2010-11-15 |
Task Description
Trac Ticket #39 - Originally reported by: Krayon
The WebAdmin interface should support configuring discounts for players and guilds.
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75 | QELBot | WebAdmin | Planned Feature | Low | WebAdmin to support configuring responses | New | |
2010-11-15 |
Task Description
Trac Ticket #40 - Originally reported by: Krayon
WebAdmin should support configuring of responses.
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86 | QELBot | WebAdmin | Planned Feature | Low | WebAdmin to keep access logs | New | |
2010-11-15 |
Task Description
Trac Ticket #75 - Originally reported by: Krayon
The WebAdmin should keep access logs with login/logout etc and times they occur. Perhaps even what modifications took place.
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91 | QELBot | B.Adverts | Feature Request | Low | Wanted/Inv | New | |
2010-11-15 |
Task Description
Trac Ticket #87 - Originally reported by: Anonymous
Would be nice if we had the option to have bots add /bot name inv/wanted at the end of each advert. this wouldnt take up much space on #jc 3 adverts.
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119 | RatSlap | Uncategorised | Bug Report | Low | Unrecognised keys/buttons fail silently | New | |
2020-02-28 |
Task Description
QB#118 shows that unrecognised parameters (such as “button5”) fail silently, assigning 000000h instead of reporting an error.
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99 | OGGBot | Uncategorised | Bug Report | Low | tell/ask doesn't ignore illegal nick chars | New | |
2013-06-01 |
Task Description
Currently, when the user issues a tell/ask command, the bot doesn’t parse out any punctuation IMMEDIATELY following the nick. This should be done for characters that are illegal for IRC nicks ( TODO: verify this list ).
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25 | QELServ | Server | Bug Report | Low | Taking multiple non-stackable items from bag screws pla... | New | |
2009-10-30 |
Task Description
If a player takes multiple of a non-stackable item, in one go, from a bag where they are stacked, their carry capacity gets screwed. ATM this is only causing an issue with #airdrop but could potentially cause other issues if we choose to allow bags to be non-stack exempt.
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53 | QELServ | Server | Planned Feature | Medium | Storage | New | |
2010-01-22 |
Task Description
We need storage fully functioning. The design for categories isn’t decided as yet. User defined perhaps? The problem with custom is the tediousness of defining each item’s category (unless you have it manual category selection but that’d suck).
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79 | QELBot | B.Admin | Bug Report | Low | Remove Home and Storage | New | |
2010-11-15 |
Task Description
Trac Ticket #57 - Originally reported by: Korrode
Remove “Home” and “Storage” from both the WBI (General tab) and the in-game admin “help” command output until such time as those features are tested and confirmed to be working properly.
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8 | QELServ | Client | Bug Report | Low | Remove "stupid" client code | New | |
2009-09-24 |
Task Description
At some point the client should be “cleaned” of all the truly ridiculous RAW_TEXT scraping code and changed to support simple server messages. These will eventually interfere with “normal” functionality.
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46 | QELServ | Server | Planned Feature | Low | Party drops | New | |
2010-01-20 |
Task Description
Once we have parties ( FS#45 ), we will be able to have party drops.
4 ways this can be done:
You drop many bags around with % of loot, first in best dressed.
You drop 1 bag but when a player takes items, it gives a % to each in the party instead of all to the one.
You don’t “drop” at all, just allocate items straight to the party members.
Drop 1 bag. But once it’s picked up, all other party members automatically get a bag under their feet, opened, containing their % of the spoils.
Whilst the most complicated, the 4th option sounds the most attractive and flexible from a player perspective.
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87 | QELBot | B.Admin | Planned Feature | Low | Owner "list" should be structured | New | |
2010-11-15 |
Task Description
Trac Ticket #82 - Originally reported by: Krayon
Some bots have more than one owner. We need to ensure that they can ALL use owner commands etc. The owner list should therefore be something like a comma separated list. Alternatively it COULD be an Admin table attribute or a separate table. Either way it should be easily known if a player is an owner.
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94 | QELBot | B.Admin | Feature Request | Low | Notification of item buy/sell | New | |
2010-11-16 |
Task Description
Might be good to be notified when certain items buy/sell. Each item could have a checkbox saying if you want to be notified or not. Then when that item is traded, a notification is sent.
Ultimately this could be configured to send via PM, gossip, email etc
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67 | QELBot | B.Database | Planned Feature | Low | Move custom messages to the database | New | |
2010-11-15 |
Task Description
Trac Ticket #22 - Originally reported by: Krayon
Customisable messages are currently stored in the config.py file. They should be moved to the
When this is done, the messages should be changed from REQUIRING the data placeholders (%s etc) to optionally containing them. The system can be made more advanced, for 1. %normal_cost% = cost of item before 2. %cost% = item 3. %discount% = discount percent 4. %guild% = guild they belong to, %player player’‘s
msg_trade_total_guild_discount = “Well %player%, because you belong to guild %guild%, we are give you a %discount% percent discount off the price. This will therefore only be %cost%gc
This would allow for much better customisability with messages.
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116 | RatSlap | Uncategorised | Planned Feature | Medium | Modes should have simpler names such as A, B, C | New | |
2020-02-28 |
Task Description
The mode names should be simpler than “F3”, “F4” and “F5”. They were only named this way as that was the hex code for the mode, hardly user friendly.
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1 | QELServ | Uncategorised | Planned Feature | Very Low | Make QELServ BESTEST EVER!111 | New | |
2009-09-20 |
Task Description
QELServ needs to be the BEST ... just BEST ... ever!
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80 | QELBot | WebAdmin | Feature Request | Low | Make bot able to determine if item is stackable | New | |
2010-11-15 |
Task Description
Trac Ticket #58 - Originally reported by: Korrode
Right now there is a “Stackable” entry for each item in the DB. This has to be set manually atm. If not set correctly it can make the allocated slots info output from the “status” command look confusing. (i.e. more than 36 slots allocated. 36 is maximum in EL).
Please make the bot determine if an item is stackable and set it as such.
Until that is done, if you can be bothered, remove “Stackable” column from WBI and allocated slot info from “status” command output.
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81 | QELBot | B.Messaging | Bug Report | Low | Item name "*unknown*" | New | |
2010-11-15 |
Task Description
Trac Ticket #59 - Originally reported by: Korrode
When a slot is empty, QELBot displays that slot as holding an item called “*unknown*”. i.e. a ling from her “dump_inv” command in-game looks like this:
PM from FlameKeeper: Slot: 32 Qty: 0 Item: *unknown*
The item *unknown* appears in the Items list in the WBI, probably best to make it now appear.
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78 | QELBot | WebAdmin | Planned Feature | Low | Improve WebAdmin field data validation | New | |
2010-11-15 |
Task Description
Trac Ticket #49 - Originally reported by: Krayon
WebAdmin fields should perform (better) data validation, such as alpha/alphanumeric/numeric etc.
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45 | QELServ | Server | Planned Feature | Low | Implement party system | New | |
2010-01-20 |
Task Description
A party system where you can “party up” with people and go on missions together. Perhaps an NPC interface that allows you to select the people from those around you for your party or something.
NOTE: Different to guilds ;)
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61 | QELServ | S.Admin | Planned Feature | Low | Global item purge/list/modify | New | |
2010-01-22 |
Task Description
The ability to purge, modify and list (who has and where) items would be advantageous.
It would allow for the easy removal or substitution of an item, on a global scale. Ideally it should handle things like subing a sword for a piece of fruit - which should remove sword, give fruit and stack with existing fruit if req’d.
To be able to list all players who are currently in possession of a given sword, and how many etc would be part of this presumably.
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52 | QELServ | S.AI | Bug Report | Low | Finish NPC buying/selling support | New | |
2010-01-22 |
Task Description
NPCs buying and selling needs to work betterer (and completely).
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31 | QELServ | Server | Planned Feature | Low | Finish channel system | New | |
2009-12-19 |
Task Description
The channel system needs to be checked to confirm everything is working properly (active channel might not be working correctly for example).
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66 | QELBot | B.Messaging | Feature Request | Low | External msg guild and members | New | |
2010-11-15 |
Task Description
Trac Ticket #12 - Originally reported by Krayon:
As well as listing guildies in the web admin area (see #9), I think the ability to msg them from the interface would be useful. Additionally messaging to the entire guild (via #gm) would also be nice.
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27 | QELServ | Server | Bug Report | Low | Equipping a stackable item, equips ALL of that item | New | |
2010-01-18 |
Task Description
When equipping an item that is stackable (and you have more than one), it equips ALL of that item, not just one.
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17 | QELServ | Server | Planned Feature | Very Low | Equipment swap | New | |
2009-09-24 |
Task Description
Dropping an inventory item on to an equipped item, should swap with that item. Undecided as to whether it should swap with what you drop it on, or the equipment of the same type you have equipped (ie if you drop a sword onto a shield, should the new sword swap for the shield or your existing equipped weapon).
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112 | RatSlap | Uncategorised | Planned Feature | Low | Distribution package should contain arch | New | |
2020-02-28 |
Task Description
The built dist package is named “ratslap-0.2.0.tar.gz” regardless of architecture.
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51 | QELServ | S.AI | Bug Report | Medium | Creature spawning intelligent placement | New | |
2010-01-22 |
Task Description
Creature’s can currently spawn anywhere within their given rectangle. This includes levels that aren’t necessarily possible to get to or from (say for example, a table). This means the creatures are currently taking up a useless slot, limiting the number of creatures people can fight, and using up unnecessary thinks, trying to find a way out.
Placement should be more intelligent, perhaps opting for something within a few height levels of norm, or of the spawns center.
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7 | QELServ | S.AI | Bug Report | Low | Creature AI is almost worse than none | New | |
2010-01-22 |
Task Description
Creatures move in a very stupid way and inevitably end up stuck and/or blocking paths etc. Whilst paths will be fixed in maps by making them wider, creatures should probably not stop on any narrow area anyway and should, in general, “think” about where they’re going
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82 | QELBot | B.Messaging | Feature Request | Low | Create generic notification system | New | |
2010-11-16 |
Task Description
Trac Ticket #61 - Originally reported by: Korrode
QELBot to have “Leonard the Leopard” messages.
at 3:25 game time to say “Leonard the Leopard will wake up in 5 minutes!”
and at 0:30 game time to say “Leonard the Leopard has gone to sleep”
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65 | QELBot | B.Admin | Feature Request | Low | Command to track best / worst selling items | New | |
2010-11-15 |
Task Description
Trac Ticket #6 - Originally reported by: Catspaw <dobiesnaga@googlemail.com>
I wondered about a command to report back the 5 best / worst selling items over a period of time (either since the bot was active or defined in a number of days with a command like sales_days). The command could be something like sales_rep and I am not sure if it would be worth setting the number of items it reports with another command like sales_number (set from 1 - 10).
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63 | QELServ | Server | Planned Feature | Low | Channels ACL | New | |
2010-01-28 |
Task Description
Channels should have support for simple ACL. They can have a “list” that will function as either a blacklist OR a whitelist.
First person to join get’s “op” status.
The channel has a BLANK list, defined as a BLACKLIST.
op can at any time add a name to the BLACKLIST. By doing so, that person cannot join the channel.
If the list is empty, op can add a name as a WHITELIST entry, thereby making the list a WHITELIST. From that moment on, ONLY whitelists are allowed to join and anyone (other than op) that is currently in the channel will be removed.
List can only be changed from WHITE to BLACK when it’s empty.
op can at any point change someone else to op. They swap effective positions so if the new op was on the WHITELIST then the old op is added and the new op removed (op doesn’t need to be WHITE).
Undecided behaviour:
In the event that the op leaves, one of these should happen:
the (WHITE/BLACK)LIST is cleared.
if WHITELIST, the first person in WHITELIST becomes op, otherwise list is cleared.
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118 | RatSlap | Uncategorised | Bug Report | Low | Button5 cannot be assigned to G5 | New | |
2020-02-28 |
Task Description
From GitHub Issue #9 by adrfantini:
I have a very weird behaviour here. After having modified many buttons to
suit my needs, I have the following problem.
I cannot assign many software mouse Buttons to many hardware buttons.
Assigning keys seems to always work tho.
Say I am in this situation:
...
sudo ratslap --p F3
Left Click (But1): Button1
Right Click (But2): Button2
Middle Click (But3): Button3
G4:
G5:
G6:
G7:
G8: ModeSwitch
G9: DPICycle
...
Now let's try to modify it with:
sudo ratslap --modify F3 --G4 Button4
Result:
sudo ratslap --p F3
Left Click (But1): Button1
Right Click (But2): Button2
Middle Click (But3): Button3
G4:
G5:
G6:
G7:
G8: ModeSwitch
G9: DPICycle
Nothing! Let's try assigning keys instead:
sudo ratslap --modify F3 --G4 LeftAlt+K
Left Click (But1): Button1
Right Click (But2): Button2
Middle Click (But3): Button3
G4: LeftAlt + K
G5:
G6:
G7:
G8: ModeSwitch
G9: DPICycle
Works...
In short, I can seem to bind mouse Buttons anymore!
However, some, like sudo ratslap --modify F3 --G7 Button9 work, while others,
like sudo ratslap --modify F3 --G7 Button5 do not.
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73 | QELBot | B.Messaging | Planned Feature | Low | Bot to support logging of messages, such as guild chan ... | New | |
2010-11-15 |
Task Description
Trac Ticket #31 - Originally reported by: Krayon
The bot should support the ability to log guild channel (or any channel for that matter), #GMs, #IGs etc for later retrieval by direct interaction (PM) or the web based interface.
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72 | QELBot | B.Other | Planned Feature | Low | Bot to support item abbreviations table | New | |
2010-11-15 |
Task Description
Trac Ticket #30 - Originally reported by: Krayon
The bot should have a table of item abbreviations. When someone wants to buy/sell an item, they can then use the abbreviated name for that transaction.
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97 | QELBot | B.Other | Feature Request | Low | Bot script to monitor itself better | New | |
2010-12-15 |
Task Description
The bot startup script should better monitor the state of the bot and kill it if necessary. See FS#95 and FS#96 regarding this also.
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83 | QELBot | B.Other | Bug Report | Low | Bot causes exception when failing to receive online pla... | New | |
2010-11-15 |
Task Description
Trac Ticket #67 - Originally reported by: Krayon
Bot causes exception when it fails to receive online players list. This can happen if the connection is reset for example (”Connection reset by peer”).
Example:
urllib2.URLError: <urlopen error (104, “Connection reset by peer”)>
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84 | QELBot | B.Other | Bug Report | Low | Bot causes exception when failing to connect to server | New | |
2010-11-15 |
Task Description
Trac Ticket #68 - Originally reported by: Krayon
When the bot fails to connect to the server, or the connection is severed, the bot causes an exception.
Example:
socket.error: (110, “Connection timed out”)
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60 | QELServ | S.Admin | Planned Feature | Low | Admin access player storage | New | |
2010-01-22 |
Task Description
Admins need the ability to see (and modify) a player’s storage. This would allow them to remove items, add items etc. They would most likely have to use a bag as a go between but that would be acceptable.
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59 | QELServ | S.Admin | Planned Feature | Low | Admin access player inventory | New | |
2010-01-22 |
Task Description
Admins need the ability to see (and modify) a player’s inventory. This would allow them to remove items, add items etc. They would most likely have to use a bag as a go between but that would be acceptable.
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90 | QELBot | B.Admin | Feature Request | Low | Add total item gc value to "status" output | New | |
2010-11-15 |
Task Description
Trac Ticket #86 - Originally reported by: Korrode
Add total item gc value to “status” output.
(display gc bot would have if all items sold)
(currently running v0.10.0045)
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11 | QELServ | S.Trading | Planned Feature | Low | Add support for storage trading | New | |
2009-09-21 |
Task Description
Trading should support transferring items to/from storage as well as inventory.
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54 | QELServ | S.Admin | Planned Feature | High | Add support for banning | New | |
2010-01-22 |
Task Description
As we get players, we will get trouble makers, that much is already clear. We need the ability to ban users for a configurable amount of time, as well as preset amounts. These SHOULDN’T effect the forum bans however a ban on the forum SHOULD be a ban in game also (I think).
Something like this might do:
#ban PLAYERNAME [[[Y:]D:]H:]M REASON
eg.
#ban testuser 1:4:6:3 Because you're a tool
This would ban ‘testuser’ for 1 year, 4 days, 6 hours and 3 minutes because he’s a tool. He would be informed of such when trying to login.
Other examples:
#ban testuser 5 Come back in 5 minutes when you've learned to behave
#ban testuser 7:0 You're gone for 1 week buddy!
Should we support banning per player or per forum account (given that 1 forum account can have multiple players)?
Should we have pre-sets like: #ban7 for 7 days, #banwarn for 1 hour, #banladen for life?
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56 | QELServ | Server | Planned Feature | Low | Add player list command for players | New | |
2010-01-22 |
Task Description
It’d be good for players to be able to get a list of who’s online. Perhaps if we require a PATTERN when more than say 20 are on, that would hopefully stop too many people abusing it.
Perhaps the easiest way would be to stop once you get to 20. So:
#online
Would list ALL the players if there were ⇐ 20 online at that point, however if there were thousands, it’d only return the first 20 (in order of Actor ID I guess).
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58 | QELServ | Server | Planned Feature | Low | Add lastseen ability | New | |
2010-01-22 |
Task Description
Add the ability to see when the last time a player was on. This would be a useful feature for players I would think.
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96 | QELBot | WebAdmin | Feature Request | Low | Add force kill to WebAdmin | New | |
2010-12-15 |
Task Description
In light of FS#95, it would be good to have the ability to forcibly kill the bot no matter what state it’s in. It would also be useful if the bot had better monitoring and handling of itself ( FS#97 ).
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85 | QELBot | Bot | Feature Request | Low | Add bot access lists | New | |
2010-11-15 |
Task Description
Trac Ticket #74 - Originally reported by: Korrode
requesting the ability to have people in the “Guild” list have a “GuildAdmin” settable option, and when turned on, they have access to bot’s “say” command, but no other normal admin features.
(very useful for a guild with multiple guild masters that need access to rank 20 ability, but are not all owners of the bot, or using it to sell their wares).
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50 | QELServ | Server | Feature Request | Medium | Add ability for equipment to become "degraded" | New | |
2010-01-22 |
Task Description
Equipment should support being degraded. At the moment we have break percentages but once these kick in the item is simply lost. We should support the item transitioning to another state, optionally allowing for a modification of it’s stats.
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