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Welcome to the Quadronyx Bug Tracker.

You can select a project from the “All Projects” drop down combo box in the top right corner. Displayed below are the tasks for ALL Quadronyx projects.

IDProjectCategoryTask TypeSeveritySummaryStatus  ascProgressLast Edited
8QELServClientBug ReportLowRemove "stupid" client codeNew
2009-09-24 Task Description

At some point the client should be “cleaned” of all the truly ridiculous RAW_TEXT scraping code and changed to support simple server messages. These will eventually interfere with “normal” functionality.

7QELServS.AIBug ReportLowCreature AI is almost worse than noneNew
2010-01-22 Task Description

Creatures move in a very stupid way and inevitably end up stuck and/or blocking paths etc. Whilst paths will be fixed in maps by making them wider, creatures should probably not stop on any narrow area anyway and should, in general, “think” about where they’re going :-P

4QELServS.CombatBug ReportLowA successful flee during combat prep doesn't fleeNew
2009-09-21 Task Description

( from: )

If you attempt to flee during combat preparation and actually succeed, the battle still takes place.

1QELServUncategorisedPlanned FeatureVery LowMake QELServ BESTEST EVER!111New
2009-09-203 Task Description

QELServ needs to be the BEST ... just BEST ... ever!

110RatSlapUncategorisedBug ReportLowDocument basic usageAssigned
2016-11-081 Task Description

From : wrote:

  I may be tired, but I don't get how to set say key 1 to my button G4.
  Actually, apart from calling
      ./ratslap -p f3-5
  I don't understand how you actually set a modified mode. Should I edit the
  source code and recompile? wrote:

  Same thing, for me, the documentation it is not really clear for me...
  BTW, i try to make a draw of the mouse and the buttons, is it ok ? (i can
  send you the .odg if you want)
107RatSlapUncategorisedPlanned FeatureHighReset to defaults/factory reset optionAssigned
2018-07-102 Task Description

At present, the original configuration is lost once you modify the modes of the
mouse. An option to return the mouse to it’s factory defaults would be

100OGGBotUncategorisedPlanned FeatureVery LowDo an HPR episode on OGGBotAssigned
2013-06-01 Task Description

Summary says it all :)

98QELServClientBug ReportLowMaps don't display properlyAssigned
2012-10-23 Task Description

Seems the client paths for 3D objects has changed to a flat directory vs the old tree style. Maps will need to be modified.

95QELBotB.DatabaseBug ReportCriticalCrash/Reconnect loop on empty InventoryAssigned
2010-12-151 Task Description

When the bot has an empty inventory, it will continually loop. It’s particularly bad as you can’t stop it from the WebAdmin and it spams the server with reconnect after reconnect.

93QELBotBotBug ReportHighBot crash during "inv"Assigned
2010-11-151 Task Description

First seen on 2010-11-14 23:28 EST (UTC - 5:00), from the error log:

File "/home/qelbot/adversary/", line 848, in process_pm
  price = get_selling_price(requestor, item_name)
File "/home/qelbot/adversary/", line 1773, in get_selling_price
  my_db.execute(sql,(v.guild, item))
File "/home/qelbot/adversary/", line 44, in execute
  self.cursor.execute(sql, args)
File "/usr/lib/python2.6/site-packages/MySQLdb/", line 173, in execute
  self.errorhandler(self, exc, value)
File "/usr/lib/python2.6/site-packages/MySQLdb/", line 36, in defaulterrorhandler
  raise errorclass, errorvalue
_mysql_exceptions.OperationalError: (1267, "Illegal mix of collations (latin1_swedish_ci,IMPLICIT)
and (utf8_general_ci,COERCIBLE) for operation '='")
92QELBotB.AdvertsFeature RequestLowAdd ability for bots to be on the "greypal" search serv...Assigned
2013-06-011 Task Description

It would be advantageous to have the bots on the public listing(s) out there. From greypal ( via ):

If your bot has no method to access the data via web -> FAIL
If your bot is hostey by or learner -> np should work already

You need to provide a URL where a csv file can be retrieved
Format of the URL:
the URL should look like
where "" is the base for all your hosted bots.
"Testbot" must match the botname.
and the extension ".csv"

Format of entries:
  buying,Fire Essence,1,2.5
  selling,Fire Essence,1,3.5
Selling/Buying In Detail:
  1. field = action, atm buying or selling
  2. field = "Item Description"
  3. field = amount, a positive number including 0, or * if there is no limit.
  4. field = price, just in gc, please do not use k or such, just for sorting reasons
There should be only one entry for botname, owner and location.
The location entry has the following structure "location,<mapname>,<x-coord>,<y-coord>

Buying and selling entries as needed.
The item description must match the description seen in sto,inv or trade.
If you have a bunch of bots you can also provide a "index" file under the base-url like
at minimum there should be one botname per line in raw ascii.
Optional you can add separated by a space-character a url for a existing web-interface.
Just PM me ingame or via forum
89QELBotWebAdminPlanned FeatureLowWebAdmin to have current inventory listAssigned
2010-11-152 Task Description

Trac Ticket #84 - Originally reported by: Krayon

As listed in #77 item 3, a list of the bot’s current inventory would be useful. You could therefore see exactly what it has on it. Potentially, the items list could have a column for currently holding and have a toggle for “only show items currently in inv”.
76QELBotWebAdminPlanned FeatureVery LowWebAdmin to support viewing TransactionsAssigned
2010-11-156 Task Description

Trac Ticket #41 - Originally reported by: Krayon

WebAdmin should support the viewing of transaction history.
62QELServServerBug ReportLowAnimations as a result of movement clicks during pendin...Assigned
2010-01-26 Task Description

If whilst in pending combat state (i.e. you just clicked to attack a player/creature from a few steps away and start moving towards them, but combat hasn’t actually started yet) you click to move elsewhere, just after the combat animations start you then do a ‘step or two’ of the move animation in the direction you clicked, then flick back to combat animations fighting your opponent.

It looks weird and can mess up the rotation of the combat participants.

48QELServServerBug ReportLowBags should be stackableAssigned
2010-01-20 Task Description

Despite the changes for  FS#47  the CLIENT doesn’t sent the right number of items to pick up as it expects items in bags to be stacked.

Since stacking in the bag is reasonable, and because it’ll save a client modification at this stage, bags should be made to support stacking of non-stackable items.

32QELServS.CombatPlanned FeatureMediumSand Bomb and resulting opponent behaviourAssigned
2010-01-24 Task Description

Change “Getaway thing” to “Sand bomb” and make it so when you flee off opponents they can’t move/attack for 2 seconds, and when you use the “Sand bomb” they can’t move/attack for 5 seconds.

Sand bomb can have 60 sec cooldown (to start with, it may come down a little)

20QELServS.CombatBug ReportMediumTarget leaves PK causes server lagAssigned
2010-01-091 Task Description

If you attack someone in a PK area, and whilst in the PENDING fight state they leave the PK area, server lag occurs as the server tries to initiate combat.

19QELServServerBug ReportLowActors should have a limited sight rangeAssigned
2010-01-09 Task Description

At the moment, all actors can see all other actors on the map they are on. Instead they should have a limited range of vision.

9QELServS.TradingPlanned FeatureLowTrading systemAssigned
2010-02-021 Task Description

Implement a trading system allowing players, NPCs and Creatures to trade items (client has existing trading window).

3QELServServerBug ReportLowWalking doesn't navigate NPCs/creatures/playersAssigned
2010-01-091 Task Description

( from: )

Quote from: collardhills on 2008-11-13, 02:50:29

It seems if you click somewhere, and someone/thing is next to you, or gets in your way (even in an open map) you just stop, until the thing moves. On main server, you move around the object/person whenever this happens. Could you implement the same thing here?

This is indeed the case as no actor checking occurs while navigating at this point.  At least not until it finds an actor in the next square in sequence.

71QELBotB.DatabaseBug ReportLowTransaction recording errorsRequires testing
2010-11-153 Task Description

Trac Ticket #29 - Originally reported by: SleepyDragon

Ok, I discovered by accident why she is not correctly recording all transactions in the db. When you trade with her if you don’t press the accept buttons in the right order so that she comes up with the message “It’s been a pleasure doing business with you” etc and instead comes up with the message “sorry we couldn’t reach an agreement”, even if the transaction has been completed it will not register in the db.
69QELBotB.TradingBug ReportLowBot giving wrong responses when finalizing a tradeRequires testing
2010-11-154 Task Description

Trac Ticket #24 - Originally reported by: Korrode

When buying something from the Bot, after the trade is done it gives the wrong responce. Instead of saying “Thank you” it says “Sorry We couldnt come to an agreement.
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