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Welcome to the Quadronyx Bug Tracker.

You can select a project from the “All Projects” drop down combo box in the top right corner. Displayed below are the tasks for ALL Quadronyx projects.

IDProjectCategoryTask TypeSeverity  ascSummaryStatusProgressLast Edited
90QELBotB.AdminFeature RequestLowAdd total item gc value to "status" outputNew
0%
2010-11-15 Task Description

Trac Ticket #86 - Originally reported by: Korrode

Add total item gc value to “status” output.

(display gc bot would have if all items sold)

(currently running v0.10.0045)
91QELBotB.AdvertsFeature RequestLowWanted/InvNew
0%
2010-11-15 Task Description

Trac Ticket #87 - Originally reported by: Anonymous

Would be nice if we had the option to have bots add /bot name inv/wanted at the end of each advert. this wouldnt take up much space on #jc 3 adverts.
94QELBotB.AdminFeature RequestLowNotification of item buy/sellNew
0%
2010-11-161 Task Description

Might be good to be notified when certain items buy/sell. Each item could have a checkbox saying if you want to be notified or not. Then when that item is traded, a notification is sent.

Ultimately this could be configured to send via PM, gossip, email etc

96QELBotWebAdminFeature RequestLowAdd force kill to WebAdminNew
0%
2010-12-15 Task Description

In light of FS#95, it would be good to have the ability to forcibly kill the bot no matter what state it’s in. It would also be useful if the bot had better monitoring and handling of itself ( FS#97 ).

97QELBotB.OtherFeature RequestLowBot script to monitor itself betterNew
0%
2010-12-15 Task Description

The bot startup script should better monitor the state of the bot and kill it if necessary. See FS#95 and FS#96 regarding this also.

99OGGBotUncategorisedBug ReportLowtell/ask doesn't ignore illegal nick charsNew
0%
2013-06-01 Task Description

Currently, when the user issues a tell/ask command, the bot doesn’t parse out any punctuation IMMEDIATELY following the nick. This should be done for characters that are illegal for IRC nicks ( TODO: verify this list ).

112RatSlapUncategorisedPlanned FeatureLowDistribution package should contain archNew
0%
2020-02-28 Task Description

The built dist package is named “ratslap-0.2.0.tar.gz” regardless of architecture.

115RatSlapUncategorisedPlanned FeatureLowAbility to save/load profilesNew
0%
2020-02-28 Task Description

Would be nice to be able to save and load profiles.

118RatSlapUncategorisedBug ReportLowButton5 cannot be assigned to G5New
0%
2020-02-282 Task Description

From GitHub Issue #9 by adrfantini:

I have a very weird behaviour here. After having modified many buttons to
suit my needs, I have the following problem.

I cannot assign many software mouse Buttons to many hardware buttons.
Assigning keys seems to always work tho.

Say I am in this situation:
...
  sudo ratslap --p F3
  Left Click (But1):   Button1
  Right Click (But2):  Button2
  Middle Click (But3): Button3
  G4:                  
  G5:                  
  G6:                  
  G7:                  
  G8:                  ModeSwitch
  G9:                  DPICycle
...
Now let's try to modify it with:
  sudo ratslap --modify F3 --G4 Button4
Result:
  sudo ratslap --p F3
  Left Click (But1):   Button1
  Right Click (But2):  Button2
  Middle Click (But3): Button3
  G4:                  
  G5:                  
  G6:                  
  G7:                  
  G8:                  ModeSwitch
  G9:                  DPICycle
Nothing! Let's try assigning keys instead:
  sudo ratslap --modify F3 --G4 LeftAlt+K
  Left Click (But1):   Button1
  Right Click (But2):  Button2
  Middle Click (But3): Button3
  G4:                  LeftAlt + K
  G5:                  
  G6:                  
  G7:                  
  G8:                  ModeSwitch
  G9:                  DPICycle
Works...

In short, I can seem to bind mouse Buttons anymore!

However, some, like sudo ratslap --modify F3 --G7 Button9 work, while others,
like sudo ratslap --modify F3 --G7 Button5 do not.
119RatSlapUncategorisedBug ReportLowUnrecognised keys/buttons fail silentlyNew
0%
2020-02-28 Task Description

QB#118 shows that unrecognised parameters (such as “button5”) fail silently,
assigning 000000h instead of reporting an error.

64QELServServerBug ReportLowVisible no cooldown on potion after moving it in eqUnconfirmed
0%
2010-02-03 Task Description

When you move in eq potion with cooldown visiblity of cooldown dissapear, but it still has cooldown.

20QELServS.CombatBug ReportMediumTarget leaves PK causes server lagAssigned
0%
2010-01-091 Task Description

If you attack someone in a PK area, and whilst in the PENDING fight state they leave the PK area, server lag occurs as the server tries to initiate combat.

32QELServS.CombatPlanned FeatureMediumSand Bomb and resulting opponent behaviourAssigned
70%
2010-01-24 Task Description

Change “Getaway thing” to “Sand bomb” and make it so when you flee off opponents they can’t move/attack for 2 seconds, and when you use the “Sand bomb” they can’t move/attack for 5 seconds.

Sand bomb can have 60 sec cooldown (to start with, it may come down a little)

50QELServServerFeature RequestMediumAdd ability for equipment to become "degraded"New
0%
2010-01-22 Task Description

Equipment should support being degraded. At the moment we have break percentages but once these kick in the item is simply lost. We should support the item transitioning to another state, optionally allowing for a modification of it’s stats.

51QELServS.AIBug ReportMediumCreature spawning intelligent placementNew
0%
2010-01-22 Task Description

Creature’s can currently spawn anywhere within their given rectangle. This includes levels that aren’t necessarily possible to get to or from (say for example, a table). This means the creatures are currently taking up a useless slot, limiting the number of creatures people can fight, and using up unnecessary thinks, trying to find a way out.

Placement should be more intelligent, perhaps opting for something within a few height levels of norm, or of the spawns center.

53QELServServerPlanned FeatureMediumStorageNew
0%
2010-01-22 Task Description

We need storage fully functioning. The design for categories isn’t decided as yet. User defined perhaps? The problem with custom is the tediousness of defining each item’s category (unless you have it manual category selection but that’d suck).

116RatSlapUncategorisedPlanned FeatureMediumModes should have simpler names such as A, B, CNew
0%
2020-02-28 Task Description

The mode names should be simpler than “F3”, “F4” and “F5”. They were only named
this way as that was the hex code for the mode, hardly user friendly.

93QELBotBotBug ReportHighBot crash during "inv"Assigned
0%
2010-11-151 Task Description

First seen on 2010-11-14 23:28 EST (UTC - 5:00), from the error log:

File "/home/qelbot/adversary/bot.py", line 848, in process_pm
  price = get_selling_price(requestor, item_name)
File "/home/qelbot/adversary/bot.py", line 1773, in get_selling_price
  my_db.execute(sql,(v.guild, item))
File "/home/qelbot/adversary/database.py", line 44, in execute
  self.cursor.execute(sql, args)
File "/usr/lib/python2.6/site-packages/MySQLdb/cursors.py", line 173, in execute
  self.errorhandler(self, exc, value)
File "/usr/lib/python2.6/site-packages/MySQLdb/connections.py", line 36, in defaulterrorhandler
  raise errorclass, errorvalue
_mysql_exceptions.OperationalError: (1267, "Illegal mix of collations (latin1_swedish_ci,IMPLICIT)
and (utf8_general_ci,COERCIBLE) for operation '='")
107RatSlapUncategorisedPlanned FeatureHighReset to defaults/factory reset optionAssigned
0%
2020-02-282 Task Description

At present, the original configuration is lost once you modify the modes of the
mouse. An option to return the mouse to it’s factory defaults would be
advantageous.

54QELServS.AdminPlanned FeatureHighAdd support for banningNew
0%
2010-01-22 Task Description

As we get players, we will get trouble makers, that much is already clear. We need the ability to ban users for a configurable amount of time, as well as preset amounts. These SHOULDN’T effect the forum bans however a ban on the forum SHOULD be a ban in game also (I think).

Something like this might do:

#ban PLAYERNAME [[[Y:]D:]H:]M REASON

eg.

#ban testuser 1:4:6:3 Because you're a tool

This would ban ‘testuser’ for 1 year, 4 days, 6 hours and 3 minutes because he’s a tool. He would be informed of such when trying to login.

Other examples:

#ban testuser 5 Come back in 5 minutes when you've learned to behave
#ban testuser 7:0 You're gone for 1 week buddy!

Should we support banning per player or per forum account (given that 1 forum account can have multiple players)?

Should we have pre-sets like: #ban7 for 7 days, #banwarn for 1 hour, #banladen for life?

95QELBotB.DatabaseBug ReportCriticalCrash/Reconnect loop on empty InventoryAssigned
0%
2010-12-151 Task Description

When the bot has an empty inventory, it will continually loop. It’s particularly bad as you can’t stop it from the WebAdmin and it spams the server with reconnect after reconnect.

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