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You can select a project from the “All Projects” drop down combo box in the top right corner. Displayed below are the tasks for ALL Quadronyx projects.

IDProjectCategoryTask TypeSeverity  ascSummaryStatusProgressLast Edited
115RatSlapUncategorisedPlanned FeatureLowAbility to save/load profilesNew
0%
2020-02-28 Task Description

Would be nice to be able to save and load profiles.

118RatSlapUncategorisedBug ReportLowButton5 cannot be assigned to G5New
0%
2020-02-282 Task Description

From GitHub Issue #9 by adrfantini:

I have a very weird behaviour here. After having modified many buttons to
suit my needs, I have the following problem.

I cannot assign many software mouse Buttons to many hardware buttons.
Assigning keys seems to always work tho.

Say I am in this situation:
...
  sudo ratslap --p F3
  Left Click (But1):   Button1
  Right Click (But2):  Button2
  Middle Click (But3): Button3
  G4:                  
  G5:                  
  G6:                  
  G7:                  
  G8:                  ModeSwitch
  G9:                  DPICycle
...
Now let's try to modify it with:
  sudo ratslap --modify F3 --G4 Button4
Result:
  sudo ratslap --p F3
  Left Click (But1):   Button1
  Right Click (But2):  Button2
  Middle Click (But3): Button3
  G4:                  
  G5:                  
  G6:                  
  G7:                  
  G8:                  ModeSwitch
  G9:                  DPICycle
Nothing! Let's try assigning keys instead:
  sudo ratslap --modify F3 --G4 LeftAlt+K
  Left Click (But1):   Button1
  Right Click (But2):  Button2
  Middle Click (But3): Button3
  G4:                  LeftAlt + K
  G5:                  
  G6:                  
  G7:                  
  G8:                  ModeSwitch
  G9:                  DPICycle
Works...

In short, I can seem to bind mouse Buttons anymore!

However, some, like sudo ratslap --modify F3 --G7 Button9 work, while others,
like sudo ratslap --modify F3 --G7 Button5 do not.
119RatSlapUncategorisedBug ReportLowUnrecognised keys/buttons fail silentlyNew
0%
2020-02-28 Task Description

QB#118 shows that unrecognised parameters (such as “button5”) fail silently,
assigning 000000h instead of reporting an error.

19QELServServerBug ReportLowActors should have a limited sight rangeAssigned
40%
2010-01-09 Task Description

At the moment, all actors can see all other actors on the map they are on. Instead they should have a limited range of vision.

127RatSlapUncategorisedPlanned FeatureLowmusl build for lean standaloneAssigned
50%
2020-02-28 Task Description

We should have a musl build for a lean standalone binary version.

9QELServS.TradingPlanned FeatureLowTrading systemAssigned
60%
2010-02-021 Task Description

Implement a trading system allowing players, NPCs and Creatures to trade items (client has existing trading window).

98QELServClientBug ReportLowMaps don't display properlyAssigned
60%
2012-10-23 Task Description

Seems the client paths for 3D objects has changed to a flat directory vs the old tree style. Maps will need to be modified.

89QELBotWebAdminPlanned FeatureLowWebAdmin to have current inventory listAssigned
70%
2010-11-152 Task Description

Trac Ticket #84 - Originally reported by: Krayon

As listed in #77 item 3, a list of the bot’s current inventory would be useful. You could therefore see exactly what it has on it. Potentially, the items list could have a column for currently holding and have a toggle for “only show items currently in inv”.
110RatSlapUncategorisedBug ReportLowDocument basic usageAssigned
70%
2016-11-081 Task Description

From https://github.com/krayon/ratslap/issues/2 :

https://github.com/jpotier wrote:

  I may be tired, but I don't get how to set say key 1 to my button G4.
  Actually, apart from calling
      ./ratslap -p f3-5
  I don't understand how you actually set a modified mode. Should I edit the
  source code and recompile?

https://github.com/thomasluquet wrote:

  Same thing, for me, the documentation it is not really clear for me...
  BTW, i try to make a draw of the mouse and the buttons, is it ok ? (i can
  send you the .odg if you want)
69QELBotB.TradingBug ReportLowBot giving wrong responses when finalizing a tradeRequires testing
90%
2010-11-154 Task Description

Trac Ticket #24 - Originally reported by: Korrode

When buying something from the Bot, after the trade is done it gives the wrong responce. Instead of saying “Thank you” it says “Sorry We couldnt come to an agreement.
71QELBotB.DatabaseBug ReportLowTransaction recording errorsRequires testing
90%
2010-11-153 Task Description

Trac Ticket #29 - Originally reported by: SleepyDragon

Ok, I discovered by accident why she is not correctly recording all transactions in the db. When you trade with her if you don’t press the accept buttons in the right order so that she comes up with the message “It’s been a pleasure doing business with you” etc and instead comes up with the message “sorry we couldn’t reach an agreement”, even if the transaction has been completed it will not register in the db.
20QELServS.CombatBug ReportMediumTarget leaves PK causes server lagAssigned
0%
2010-01-091 Task Description

If you attack someone in a PK area, and whilst in the PENDING fight state they leave the PK area, server lag occurs as the server tries to initiate combat.

50QELServServerFeature RequestMediumAdd ability for equipment to become "degraded"New
0%
2010-01-22 Task Description

Equipment should support being degraded. At the moment we have break percentages but once these kick in the item is simply lost. We should support the item transitioning to another state, optionally allowing for a modification of it’s stats.

51QELServS.AIBug ReportMediumCreature spawning intelligent placementNew
0%
2010-01-22 Task Description

Creature’s can currently spawn anywhere within their given rectangle. This includes levels that aren’t necessarily possible to get to or from (say for example, a table). This means the creatures are currently taking up a useless slot, limiting the number of creatures people can fight, and using up unnecessary thinks, trying to find a way out.

Placement should be more intelligent, perhaps opting for something within a few height levels of norm, or of the spawns center.

53QELServServerPlanned FeatureMediumStorageNew
0%
2010-01-22 Task Description

We need storage fully functioning. The design for categories isn’t decided as yet. User defined perhaps? The problem with custom is the tediousness of defining each item’s category (unless you have it manual category selection but that’d suck).

116RatSlapUncategorisedPlanned FeatureMediumModes should have simpler names such as A, B, CNew
0%
2020-02-28 Task Description

The mode names should be simpler than “F3”, “F4” and “F5”. They were only named
this way as that was the hex code for the mode, hardly user friendly.

32QELServS.CombatPlanned FeatureMediumSand Bomb and resulting opponent behaviourAssigned
70%
2010-01-24 Task Description

Change “Getaway thing” to “Sand bomb” and make it so when you flee off opponents they can’t move/attack for 2 seconds, and when you use the “Sand bomb” they can’t move/attack for 5 seconds.

Sand bomb can have 60 sec cooldown (to start with, it may come down a little)

54QELServS.AdminPlanned FeatureHighAdd support for banningNew
0%
2010-01-22 Task Description

As we get players, we will get trouble makers, that much is already clear. We need the ability to ban users for a configurable amount of time, as well as preset amounts. These SHOULDN’T effect the forum bans however a ban on the forum SHOULD be a ban in game also (I think).

Something like this might do:

#ban PLAYERNAME [[[Y:]D:]H:]M REASON

eg.

#ban testuser 1:4:6:3 Because you're a tool

This would ban ‘testuser’ for 1 year, 4 days, 6 hours and 3 minutes because he’s a tool. He would be informed of such when trying to login.

Other examples:

#ban testuser 5 Come back in 5 minutes when you've learned to behave
#ban testuser 7:0 You're gone for 1 week buddy!

Should we support banning per player or per forum account (given that 1 forum account can have multiple players)?

Should we have pre-sets like: #ban7 for 7 days, #banwarn for 1 hour, #banladen for life?

93QELBotBotBug ReportHighBot crash during "inv"Assigned
0%
2010-11-151 Task Description

First seen on 2010-11-14 23:28 EST (UTC - 5:00), from the error log:

File "/home/qelbot/adversary/bot.py", line 848, in process_pm
  price = get_selling_price(requestor, item_name)
File "/home/qelbot/adversary/bot.py", line 1773, in get_selling_price
  my_db.execute(sql,(v.guild, item))
File "/home/qelbot/adversary/database.py", line 44, in execute
  self.cursor.execute(sql, args)
File "/usr/lib/python2.6/site-packages/MySQLdb/cursors.py", line 173, in execute
  self.errorhandler(self, exc, value)
File "/usr/lib/python2.6/site-packages/MySQLdb/connections.py", line 36, in defaulterrorhandler
  raise errorclass, errorvalue
_mysql_exceptions.OperationalError: (1267, "Illegal mix of collations (latin1_swedish_ci,IMPLICIT)
and (utf8_general_ci,COERCIBLE) for operation '='")
107RatSlapUncategorisedPlanned FeatureHighReset to defaults/factory reset optionAssigned
0%
2020-02-282 Task Description

At present, the original configuration is lost once you modify the modes of the
mouse. An option to return the mouse to it’s factory defaults would be
advantageous.

95QELBotB.DatabaseBug ReportCriticalCrash/Reconnect loop on empty InventoryAssigned
0%
2010-12-151 Task Description

When the bot has an empty inventory, it will continually loop. It’s particularly bad as you can’t stop it from the WebAdmin and it spams the server with reconnect after reconnect.

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