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73 | QELBot | B.Messaging | Planned Feature | Low | Bot to support logging of messages, such as guild chan ... | New | |
2010-11-15 |
Task Description
Trac Ticket #31 - Originally reported by: Krayon
The bot should support the ability to log guild channel (or any channel for that matter), #GMs, #IGs etc for later retrieval by direct interaction (PM) or the web based interface.
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72 | QELBot | B.Other | Planned Feature | Low | Bot to support item abbreviations table | New | |
2010-11-15 |
Task Description
Trac Ticket #30 - Originally reported by: Krayon
The bot should have a table of item abbreviations. When someone wants to buy/sell an item, they can then use the abbreviated name for that transaction.
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97 | QELBot | B.Other | Feature Request | Low | Bot script to monitor itself better | New | |
2010-12-15 |
Task Description
The bot startup script should better monitor the state of the bot and kill it if necessary. See FS#95 and FS#96 regarding this also.
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93 | QELBot | Bot | Bug Report | High | Bot crash during "inv" | Assigned | |
2010-11-15 |
Task Description
First seen on 2010-11-14 23:28 EST (UTC - 5:00), from the error log:
File "/home/qelbot/adversary/bot.py", line 848, in process_pm
price = get_selling_price(requestor, item_name)
File "/home/qelbot/adversary/bot.py", line 1773, in get_selling_price
my_db.execute(sql,(v.guild, item))
File "/home/qelbot/adversary/database.py", line 44, in execute
self.cursor.execute(sql, args)
File "/usr/lib/python2.6/site-packages/MySQLdb/cursors.py", line 173, in execute
self.errorhandler(self, exc, value)
File "/usr/lib/python2.6/site-packages/MySQLdb/connections.py", line 36, in defaulterrorhandler
raise errorclass, errorvalue
_mysql_exceptions.OperationalError: (1267, "Illegal mix of collations (latin1_swedish_ci,IMPLICIT)
and (utf8_general_ci,COERCIBLE) for operation '='")
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83 | QELBot | B.Other | Bug Report | Low | Bot causes exception when failing to receive online pla... | New | |
2010-11-15 |
Task Description
Trac Ticket #67 - Originally reported by: Krayon
Bot causes exception when it fails to receive online players list. This can happen if the connection is reset for example (”Connection reset by peer”).
Example:
urllib2.URLError: <urlopen error (104, “Connection reset by peer”)>
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84 | QELBot | B.Other | Bug Report | Low | Bot causes exception when failing to connect to server | New | |
2010-11-15 |
Task Description
Trac Ticket #68 - Originally reported by: Krayon
When the bot fails to connect to the server, or the connection is severed, the bot causes an exception.
Example:
socket.error: (110, “Connection timed out”)
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48 | QELServ | Server | Bug Report | Low | Bags should be stackable | Assigned | |
2010-01-20 |
Task Description
Despite the changes for FS#47 the CLIENT doesn’t sent the right number of items to pick up as it expects items in bags to be stacked.
Since stacking in the bag is reasonable, and because it’ll save a client modification at this stage, bags should be made to support stacking of non-stackable items.
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62 | QELServ | Server | Bug Report | Low | Animations as a result of movement clicks during pendin... | Assigned | |
2010-01-26 |
Task Description
If whilst in pending combat state (i.e. you just clicked to attack a player/creature from a few steps away and start moving towards them, but combat hasn’t actually started yet) you click to move elsewhere, just after the combat animations start you then do a ‘step or two’ of the move animation in the direction you clicked, then flick back to combat animations fighting your opponent.
It looks weird and can mess up the rotation of the combat participants.
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60 | QELServ | S.Admin | Planned Feature | Low | Admin access player storage | New | |
2010-01-22 |
Task Description
Admins need the ability to see (and modify) a player’s storage. This would allow them to remove items, add items etc. They would most likely have to use a bag as a go between but that would be acceptable.
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59 | QELServ | S.Admin | Planned Feature | Low | Admin access player inventory | New | |
2010-01-22 |
Task Description
Admins need the ability to see (and modify) a player’s inventory. This would allow them to remove items, add items etc. They would most likely have to use a bag as a go between but that would be acceptable.
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90 | QELBot | B.Admin | Feature Request | Low | Add total item gc value to "status" output | New | |
2010-11-15 |
Task Description
Trac Ticket #86 - Originally reported by: Korrode
Add total item gc value to “status” output.
(display gc bot would have if all items sold)
(currently running v0.10.0045)
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11 | QELServ | S.Trading | Planned Feature | Low | Add support for storage trading | New | |
2009-09-21 |
Task Description
Trading should support transferring items to/from storage as well as inventory.
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54 | QELServ | S.Admin | Planned Feature | High | Add support for banning | New | |
2010-01-22 |
Task Description
As we get players, we will get trouble makers, that much is already clear. We need the ability to ban users for a configurable amount of time, as well as preset amounts. These SHOULDN’T effect the forum bans however a ban on the forum SHOULD be a ban in game also (I think).
Something like this might do:
#ban PLAYERNAME [[[Y:]D:]H:]M REASON
eg.
#ban testuser 1:4:6:3 Because you're a tool
This would ban ‘testuser’ for 1 year, 4 days, 6 hours and 3 minutes because he’s a tool. He would be informed of such when trying to login.
Other examples:
#ban testuser 5 Come back in 5 minutes when you've learned to behave
#ban testuser 7:0 You're gone for 1 week buddy!
Should we support banning per player or per forum account (given that 1 forum account can have multiple players)?
Should we have pre-sets like: #ban7 for 7 days, #banwarn for 1 hour, #banladen for life?
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56 | QELServ | Server | Planned Feature | Low | Add player list command for players | New | |
2010-01-22 |
Task Description
It’d be good for players to be able to get a list of who’s online. Perhaps if we require a PATTERN when more than say 20 are on, that would hopefully stop too many people abusing it.
Perhaps the easiest way would be to stop once you get to 20. So:
#online
Would list ALL the players if there were ⇐ 20 online at that point, however if there were thousands, it’d only return the first 20 (in order of Actor ID I guess).
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58 | QELServ | Server | Planned Feature | Low | Add lastseen ability | New | |
2010-01-22 |
Task Description
Add the ability to see when the last time a player was on. This would be a useful feature for players I would think.
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96 | QELBot | WebAdmin | Feature Request | Low | Add force kill to WebAdmin | New | |
2010-12-15 |
Task Description
In light of FS#95, it would be good to have the ability to forcibly kill the bot no matter what state it’s in. It would also be useful if the bot had better monitoring and handling of itself ( FS#97 ).
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85 | QELBot | Bot | Feature Request | Low | Add bot access lists | New | |
2010-11-15 |
Task Description
Trac Ticket #74 - Originally reported by: Korrode
requesting the ability to have people in the “Guild” list have a “GuildAdmin” settable option, and when turned on, they have access to bot’s “say” command, but no other normal admin features.
(very useful for a guild with multiple guild masters that need access to rank 20 ability, but are not all owners of the bot, or using it to sell their wares).
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50 | QELServ | Server | Feature Request | Medium | Add ability for equipment to become "degraded" | New | |
2010-01-22 |
Task Description
Equipment should support being degraded. At the moment we have break percentages but once these kick in the item is simply lost. We should support the item transitioning to another state, optionally allowing for a modification of it’s stats.
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92 | QELBot | B.Adverts | Feature Request | Low | Add ability for bots to be on the "greypal" search serv... | Assigned | |
2013-06-01 |
Task Description
It would be advantageous to have the bots on the public listing(s) out there. From greypal ( via http://greypal.el-fd.org/csv-doc.html ):
If your bot has no method to access the data via web -> FAIL
If your bot is hostey by el-services.net or learner -> np should work already
You need to provide a URL where a csv file can be retrieved
Format of the URL:
the URL should look like http://www.foo.bar/mybots/Testbot.csv
where "http://www.foo.bar/mybots/" is the base for all your hosted bots.
"Testbot" must match the botname.
and the extension ".csv"
Format of entries:
botname,Testbot
owner,Greypal
location,Testmap,40,50
buying,Fire Essence,1,2.5
selling,Fire Essence,1,3.5
Selling/Buying In Detail:
1. field = action, atm buying or selling
2. field = "Item Description"
3. field = amount, a positive number including 0, or * if there is no limit.
4. field = price, just in gc, please do not use k or such, just for sorting reasons
There should be only one entry for botname, owner and location.
The location entry has the following structure "location,<mapname>,<x-coord>,<y-coord>
Buying and selling entries as needed.
The item description must match the description seen in sto,inv or trade.
If you have a bunch of bots you can also provide a "index" file under the base-url like http://www.foo.bar/mybots/botlist.txt
at minimum there should be one botname per line in raw ascii.
Optional you can add separated by a space-character a url for a existing web-interface.
Just PM me ingame or via forum
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115 | RatSlap | Uncategorised | Planned Feature | Low | Ability to save/load profiles | New | |
2020-02-28 |
Task Description
Would be nice to be able to save and load profiles.
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4 | QELServ | S.Combat | Bug Report | Low | A successful flee during combat prep doesn't flee | New | |
2009-09-21 |
Task Description
( from: http://qelserv.quadronyx.org/forums/index.php?topic=15.msg318#msg318 )
If you attempt to flee during combat preparation and actually succeed, the battle still takes place.
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