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80 | QELBot | WebAdmin | Feature Request | Low | Make bot able to determine if item is stackable | New | |
2010-11-15 |
Task Description
Trac Ticket #58 - Originally reported by: Korrode
Right now there is a “Stackable” entry for each item in the DB. This has to be set manually atm. If not set correctly it can make the allocated slots info output from the “status” command look confusing. (i.e. more than 36 slots allocated. 36 is maximum in EL).
Please make the bot determine if an item is stackable and set it as such.
Until that is done, if you can be bothered, remove “Stackable” column from WBI and allocated slot info from “status” command output.
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83 | QELBot | B.Other | Bug Report | Low | Bot causes exception when failing to receive online pla... | New | |
2010-11-15 |
Task Description
Trac Ticket #67 - Originally reported by: Krayon
Bot causes exception when it fails to receive online players list. This can happen if the connection is reset for example (”Connection reset by peer”).
Example:
urllib2.URLError: <urlopen error (104, “Connection reset by peer”)>
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84 | QELBot | B.Other | Bug Report | Low | Bot causes exception when failing to connect to server | New | |
2010-11-15 |
Task Description
Trac Ticket #68 - Originally reported by: Krayon
When the bot fails to connect to the server, or the connection is severed, the bot causes an exception.
Example:
socket.error: (110, “Connection timed out”)
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86 | QELBot | WebAdmin | Planned Feature | Low | WebAdmin to keep access logs | New | |
2010-11-15 |
Task Description
Trac Ticket #75 - Originally reported by: Krayon
The WebAdmin should keep access logs with login/logout etc and times they occur. Perhaps even what modifications took place.
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87 | QELBot | B.Admin | Planned Feature | Low | Owner "list" should be structured | New | |
2010-11-15 |
Task Description
Trac Ticket #82 - Originally reported by: Krayon
Some bots have more than one owner. We need to ensure that they can ALL use owner commands etc. The owner list should therefore be something like a comma separated list. Alternatively it COULD be an Admin table attribute or a separate table. Either way it should be easily known if a player is an owner.
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90 | QELBot | B.Admin | Feature Request | Low | Add total item gc value to "status" output | New | |
2010-11-15 |
Task Description
Trac Ticket #86 - Originally reported by: Korrode
Add total item gc value to “status” output.
(display gc bot would have if all items sold)
(currently running v0.10.0045)
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91 | QELBot | B.Adverts | Feature Request | Low | Wanted/Inv | New | |
2010-11-15 |
Task Description
Trac Ticket #87 - Originally reported by: Anonymous
Would be nice if we had the option to have bots add /bot name inv/wanted at the end of each advert. this wouldnt take up much space on #jc 3 adverts.
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96 | QELBot | WebAdmin | Feature Request | Low | Add force kill to WebAdmin | New | |
2010-12-15 |
Task Description
In light of FS#95, it would be good to have the ability to forcibly kill the bot no matter what state it’s in. It would also be useful if the bot had better monitoring and handling of itself ( FS#97 ).
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97 | QELBot | B.Other | Feature Request | Low | Bot script to monitor itself better | New | |
2010-12-15 |
Task Description
The bot startup script should better monitor the state of the bot and kill it if necessary. See FS#95 and FS#96 regarding this also.
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99 | OGGBot | Uncategorised | Bug Report | Low | tell/ask doesn't ignore illegal nick chars | New | |
2013-06-01 |
Task Description
Currently, when the user issues a tell/ask command, the bot doesn’t parse out any punctuation IMMEDIATELY following the nick. This should be done for characters that are illegal for IRC nicks ( TODO: verify this list ).
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112 | RatSlap | Uncategorised | Planned Feature | Low | Distribution package should contain arch | New | |
2020-02-28 |
Task Description
The built dist package is named “ratslap-0.2.0.tar.gz” regardless of architecture.
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115 | RatSlap | Uncategorised | Planned Feature | Low | Ability to save/load profiles | New | |
2020-02-28 |
Task Description
Would be nice to be able to save and load profiles.
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116 | RatSlap | Uncategorised | Planned Feature | Medium | Modes should have simpler names such as A, B, C | New | |
2020-02-28 |
Task Description
The mode names should be simpler than “F3”, “F4” and “F5”. They were only named this way as that was the hex code for the mode, hardly user friendly.
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119 | RatSlap | Uncategorised | Bug Report | Low | Unrecognised keys/buttons fail silently | New | |
2020-02-28 |
Task Description
QB#118 shows that unrecognised parameters (such as “button5”) fail silently, assigning 000000h instead of reporting an error.
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19 | QELServ | Server | Bug Report | Low | Actors should have a limited sight range | Assigned | |
2010-01-09 |
Task Description
At the moment, all actors can see all other actors on the map they are on. Instead they should have a limited range of vision.
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32 | QELServ | S.Combat | Planned Feature | Medium | Sand Bomb and resulting opponent behaviour | Assigned | |
2010-01-24 |
Task Description
Change “Getaway thing” to “Sand bomb” and make it so when you flee off opponents they can’t move/attack for 2 seconds, and when you use the “Sand bomb” they can’t move/attack for 5 seconds.
Sand bomb can have 60 sec cooldown (to start with, it may come down a little)
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48 | QELServ | Server | Bug Report | Low | Bags should be stackable | Assigned | |
2010-01-20 |
Task Description
Despite the changes for FS#47 the CLIENT doesn’t sent the right number of items to pick up as it expects items in bags to be stacked.
Since stacking in the bag is reasonable, and because it’ll save a client modification at this stage, bags should be made to support stacking of non-stackable items.
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62 | QELServ | Server | Bug Report | Low | Animations as a result of movement clicks during pendin... | Assigned | |
2010-01-26 |
Task Description
If whilst in pending combat state (i.e. you just clicked to attack a player/creature from a few steps away and start moving towards them, but combat hasn’t actually started yet) you click to move elsewhere, just after the combat animations start you then do a ‘step or two’ of the move animation in the direction you clicked, then flick back to combat animations fighting your opponent.
It looks weird and can mess up the rotation of the combat participants.
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98 | QELServ | Client | Bug Report | Low | Maps don't display properly | Assigned | |
2012-10-23 |
Task Description
Seems the client paths for 3D objects has changed to a flat directory vs the old tree style. Maps will need to be modified.
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100 | OGGBot | Uncategorised | Planned Feature | Very Low | Do an HPR episode on OGGBot | Assigned | |
2013-06-01 |
Task Description
Summary says it all :)
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127 | RatSlap | Uncategorised | Planned Feature | Low | musl build for lean standalone | Assigned | |
2020-02-28 |
Task Description
We should have a musl build for a lean standalone binary version.
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