QELServ

  • Status New
  • Percent Complete
    0%
  • Task Type Bug Report
  • Category Server → S.AI
  • Assigned To No-one
  • Operating System All
  • Severity Low
  • Priority Very Low
  • Reported Version Development
  • Due in Version Undecided
  • Due Date Undecided
  • Votes
  • Private
Attached to Project: QELServ
Opened by Krayon - 2009-09-21
Last edited by Krayon - 2010-01-22

QB#7 - Creature AI is almost worse than none

Creatures move in a very stupid way and inevitably end up stuck and/or blocking paths etc. Whilst paths will be fixed in maps by making them wider, creatures should probably not stop on any narrow area anyway and should, in general, “think” about where they’re going :-P

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