• Status Assigned
  • Percent Complete
  • Task Type Bug Report
  • Category Server
  • Assigned To
  • Operating System All
  • Severity Low
  • Priority Very Low
  • Reported Version Development
  • Due in Version 0.0.3
  • Due Date Undecided
  • Votes
  • Private
Attached to Project: QELServ
Opened by Krayon - 2009-09-21
Last edited by Krayon - 2010-01-09

QB#3 - Walking doesn't navigate NPCs/creatures/players

( from: http://qelserv.quadronyx.org/forums/?topic=15.msg238#msg238 )

Quote from: collardhills on 2008-11-13, 02:50:29

It seems if you click somewhere, and someone/thing is next to you, or gets in your way (even in an open map) you just stop, until the thing moves. On main server, you move around the object/person whenever this happens. Could you implement the same thing here?

This is indeed the case as no actor checking occurs while navigating at this point.  At least not until it finds an actor in the next square in sequence.

Krayon commented on 2009-10-29 21:44

This can probably utilise the data for FS#19


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