- Status Closed
- Percent Complete
- Task Type Bug Report
- Category Server → S.Combat
-
Assigned To
Krayon - Operating System All
- Severity Low
- Priority Very Low
- Reported Version Development
- Due in Version 0.0.2
-
Due Date
Undecided
- Votes
- Private
QB#2 - Disconnect causes guaranteed flee
( from: http://qelserv.quadronyx.org/forums/?topic=15.msg221#msg221 )
Disconnecting the client while in battle will cause a flee to occur. This should probably work like EL where the player will stay in combat regardless in order to avoid this being used as a tactic.
Closed by Krayon
2010-01-09 20:10
Reason for closing: Fixed
Additional comments about closing:
2010-01-09 20:10
Reason for closing: Fixed
Additional comments about closing:
Completed in rev#143
For now, disconnection causes instant DEATH.