• Status Closed
  • Percent Complete
  • Task Type Bug Report
  • Category Server → S.Combat
  • Assigned To
  • Operating System All
  • Severity Low
  • Priority Very Low
  • Reported Version Development
  • Due in Version 0.0.2
  • Due Date Undecided
  • Votes
  • Private
Attached to Project: QELServ
Opened by Krayon - 2009-09-21
Last edited by Krayon - 2010-01-09

QB#2 - Disconnect causes guaranteed flee

( from: http://qelserv.quadronyx.org/forums/?topic=15.msg221#msg221 )

Disconnecting the client while in battle will cause a flee to occur.  This should probably work like EL where the player will stay in combat regardless in order to avoid this being used as a tactic.
Closed by  Krayon
2010-01-09 20:10
Reason for closing:  Fixed
Additional comments about closing:  

Completed in rev#143

Krayon commented on 2010-01-09 20:06

For now, disconnection causes instant DEATH.


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