QDNX Bug Tracker :: Wed, 27 Jan 2010 11:27:48 +0000 QDNX Bug Tracker :: QELServ: Recently closed tasks https://bugs.qdnx.org/ QB#41: Make actors move forward on kill and open bag Krayon Mon, 18 Jan 2010 22:33:48 +0000 Upon killing an enemy, the character should take a step forward and open the bag for collection.

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https://bugs.qdnx.org/task/41 https://bugs.qdnx.org/task/41
QB#5: Dropping all of an item forgets cooldown Krayon Mon, 21 Sep 2009 20:29:23 +0000 ( from: http://qelserv.quadronyx.org/forums/?topic=15.msg428#msg428 )

If you drop all your inv of an item whilst in cooldown, when you pick it back up, the cooldown has been forgotten.
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https://bugs.qdnx.org/task/5 https://bugs.qdnx.org/task/5
QB#47: Picking up multiple non-stackable items only picks up one Krayon Wed, 20 Jan 2010 16:12:24 +0000 When trying to pick up multiple non-stackable items, you only pick up one ( similar to FS#26 ).

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https://bugs.qdnx.org/task/47 https://bugs.qdnx.org/task/47
QB#26: Dropping multiple of non-stackable items only drops one Krayon Fri, 30 Oct 2009 18:00:24 +0000 When dropping multiple of a given item (in one go) that are not stackable, only one of that item is dropped.

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https://bugs.qdnx.org/task/26 https://bugs.qdnx.org/task/26
QB#44: Equip/Unequip as creature crashes clients Krayon Tue, 19 Jan 2010 04:08:05 +0000 If you are not a player character type, equiping and unequiping crashes all clients within range (currently whole map).

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https://bugs.qdnx.org/task/44 https://bugs.qdnx.org/task/44
QB#43: Deleting guild with ID 0 makes guilds maxed Krayon Tue, 19 Jan 2010 04:05:28 +0000 If you delete guild with ID 0, #create_guild no longer works, saying there’s too many.

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https://bugs.qdnx.org/task/43 https://bugs.qdnx.org/task/43
QB#42: Add command to rename players Krayon Mon, 18 Jan 2010 22:56:29 +0000 It would be good to have a command to easily rename players. That is all.

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https://bugs.qdnx.org/task/42 https://bugs.qdnx.org/task/42
QB#38: NPC's engage in combat Rob McCathie Mon, 18 Jan 2010 15:02:35 +0000 If one can manage to get the attack cursor over an NPC and click, it does actually engage in combat.
(The client tries to prevent the attack cursor appearing over NPCs, but if really quick it can happen)

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https://bugs.qdnx.org/task/38 https://bugs.qdnx.org/task/38
QB#36: Entering admin mode should cause a forced flee Krayon Mon, 18 Jan 2010 13:33:51 +0000 Upon changing to admin mode, you should automatically flee (guaranteed). Logically if you are admin’ing whilst fighting there’s no other reason than to do something and as admins in combat don’t generally get damaged etc you shouldn’t even be able to fight whilst one (which is why you can’t attack or be attacked).

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https://bugs.qdnx.org/task/36 https://bugs.qdnx.org/task/36
QB#23: Creatures get multiple actor '0' targets during multicombat Krayon Thu, 29 Oct 2009 21:22:02 +0000 When fighting creatures, they will sometimes get an increasing list of targets, consisting all of actor ‘0’. This means that even if GuyA is actor 0, GuyB is actor 1, and GuyB is attacking the creature, it’s opponent list would report:

Your 1 opps: Godzilla, (targeting: Godzilla), His 3 opps: GuyA, GuyA, GuyA, GuyA, GuyB, (targeting: GuyA)
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https://bugs.qdnx.org/task/23 https://bugs.qdnx.org/task/23