QDNX Bug Tracker :: Tue, 23 Oct 2012 17:25:26 +0000 QDNX Bug Tracker :: QELServ: Recently opened tasks https://bugs.qdnx.org/ QB#98: Maps don't display properly Krayon Tue, 23 Oct 2012 16:09:56 +0000 Seems the client paths for 3D objects has changed to a flat directory vs the old tree style. Maps will need to be modified.

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https://bugs.qdnx.org/task/98 https://bugs.qdnx.org/task/98
QB#64: Visible no cooldown on potion after moving it in eq Kain Meiz Wed, 03 Feb 2010 13:59:25 +0000 When you move in eq potion with cooldown visiblity of cooldown dissapear, but it still has cooldown.

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https://bugs.qdnx.org/task/64 https://bugs.qdnx.org/task/64
QB#63: Channels ACL Krayon Thu, 28 Jan 2010 04:12:08 +0000 Channels should have support for simple ACL. They can have a “list” that will function as either a blacklist OR a whitelist.

  • First person to join get’s “op” status.
  • The channel has a BLANK list, defined as a BLACKLIST.
  • op can at any time add a name to the BLACKLIST. By doing so, that person cannot join the channel.
  • If the list is empty, op can add a name as a WHITELIST entry, thereby making the list a WHITELIST. From that moment on, ONLY whitelists are allowed to join and anyone (other than op) that is currently in the channel will be removed.
  • List can only be changed from WHITE to BLACK when it’s empty.
  • op can at any point change someone else to op. They swap effective positions so if the new op was on the WHITELIST then the old op is added and the new op removed (op doesn’t need to be WHITE).

Undecided behaviour:

In the event that the op leaves, one of these should happen:

  • the (WHITE/BLACK)LIST is cleared.
  • if WHITELIST, the first person in WHITELIST becomes op, otherwise list is cleared.
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https://bugs.qdnx.org/task/63 https://bugs.qdnx.org/task/63
QB#62: Animations as a result of movement clicks during pending combat Rob McCathie Tue, 26 Jan 2010 15:15:27 +0000 If whilst in pending combat state (i.e. you just clicked to attack a player/creature from a few steps away and start moving towards them, but combat hasn’t actually started yet) you click to move elsewhere, just after the combat animations start you then do a ‘step or two’ of the move animation in the direction you clicked, then flick back to combat animations fighting your opponent.

It looks weird and can mess up the rotation of the combat participants.

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https://bugs.qdnx.org/task/62 https://bugs.qdnx.org/task/62
QB#61: Global item purge/list/modify Krayon Fri, 22 Jan 2010 23:47:34 +0000 The ability to purge, modify and list (who has and where) items would be advantageous.

It would allow for the easy removal or substitution of an item, on a global scale. Ideally it should handle things like subing a sword for a piece of fruit - which should remove sword, give fruit and stack with existing fruit if req’d.

To be able to list all players who are currently in possession of a given sword, and how many etc would be part of this presumably.

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https://bugs.qdnx.org/task/61 https://bugs.qdnx.org/task/61
QB#60: Admin access player storage Krayon Fri, 22 Jan 2010 23:42:42 +0000 Admins need the ability to see (and modify) a player’s storage. This would allow them to remove items, add items etc. They would most likely have to use a bag as a go between but that would be acceptable.

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https://bugs.qdnx.org/task/60 https://bugs.qdnx.org/task/60
QB#59: Admin access player inventory Krayon Fri, 22 Jan 2010 23:40:59 +0000 Admins need the ability to see (and modify) a player’s inventory. This would allow them to remove items, add items etc. They would most likely have to use a bag as a go between but that would be acceptable.

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https://bugs.qdnx.org/task/59 https://bugs.qdnx.org/task/59
QB#58: Add lastseen ability Krayon Fri, 22 Jan 2010 23:33:36 +0000 Add the ability to see when the last time a player was on. This would be a useful feature for players I would think.

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https://bugs.qdnx.org/task/58 https://bugs.qdnx.org/task/58
QB#56: Add player list command for players Krayon Fri, 22 Jan 2010 23:30:11 +0000 It’d be good for players to be able to get a list of who’s online. Perhaps if we require a PATTERN when more than say 20 are on, that would hopefully stop too many people abusing it.

Perhaps the easiest way would be to stop once you get to 20. So:

#online

Would list ALL the players if there were ⇐ 20 online at that point, however if there were thousands, it’d only return the first 20 (in order of Actor ID I guess).

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https://bugs.qdnx.org/task/56 https://bugs.qdnx.org/task/56
QB#54: Add support for banning Krayon Fri, 22 Jan 2010 23:23:24 +0000 As we get players, we will get trouble makers, that much is already clear. We need the ability to ban users for a configurable amount of time, as well as preset amounts. These SHOULDN’T effect the forum bans however a ban on the forum SHOULD be a ban in game also (I think).

Something like this might do:

#ban PLAYERNAME [[[Y:]D:]H:]M REASON

eg.

#ban testuser 1:4:6:3 Because you're a tool

This would ban ‘testuser’ for 1 year, 4 days, 6 hours and 3 minutes because he’s a tool. He would be informed of such when trying to login.

Other examples:

#ban testuser 5 Come back in 5 minutes when you've learned to behave
#ban testuser 7:0 You're gone for 1 week buddy!

Should we support banning per player or per forum account (given that 1 forum account can have multiple players)?

Should we have pre-sets like: #ban7 for 7 days, #banwarn for 1 hour, #banladen for life?

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https://bugs.qdnx.org/task/54 https://bugs.qdnx.org/task/54