QDNX Bug Tracker :: https://bugs.qdnx.org/ QDNX Bug Tracker :: QELServ: Recently closed tasks 2010-01-27T11:27:48Z QB#41: Make actors move forward on kill and open bag https://bugs.qdnx.org/task/41 2010-01-27T11:27:48Z Krayon Upon killing an enemy, the character should take a step forward and open the bag for collection. Upon killing an enemy, the character should take a step forward and open the bag for collection.

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QB#5: Dropping all of an item forgets cooldown https://bugs.qdnx.org/task/5 2010-01-22T22:59:05Z Krayon ( from: http://qelserv.quadronyx.org/forums/?topic=15.msg428#msg428 ) If you drop all your inv of an item whilst in cooldown, when you pick it back up, the cooldown has been forgotten. ( from: http://qelserv.quadronyx.org/forums/?topic=15.msg428#msg428 )

If you drop all your inv of an item whilst in cooldown, when you pick it back up, the cooldown has been forgotten.
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QB#47: Picking up multiple non-stackable items only picks up one https://bugs.qdnx.org/task/47 2010-01-20T16:18:11Z Krayon When trying to pick up multiple non-stackable items, you only pick up one ( similar to FS#26 ). When trying to pick up multiple non-stackable items, you only pick up one ( similar to FS#26 ).

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QB#26: Dropping multiple of non-stackable items only drops one https://bugs.qdnx.org/task/26 2010-01-20T16:18:02Z Krayon When dropping multiple of a given item (in one go) that are not stackable, only one of that item is dropped. When dropping multiple of a given item (in one go) that are not stackable, only one of that item is dropped.

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QB#44: Equip/Unequip as creature crashes clients https://bugs.qdnx.org/task/44 2010-01-20T14:00:54Z Krayon If you are not a player character type, equiping and unequiping crashes all clients within range (currently whole map). If you are not a player character type, equiping and unequiping crashes all clients within range (currently whole map).

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QB#43: Deleting guild with ID 0 makes guilds maxed https://bugs.qdnx.org/task/43 2010-01-19T04:24:24Z Krayon If you delete guild with ID 0, #create_guild no longer works, saying there’s too many. If you delete guild with ID 0, #create_guild no longer works, saying there’s too many.

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QB#42: Add command to rename players https://bugs.qdnx.org/task/42 2010-01-19T04:24:07Z Krayon It would be good to have a command to easily rename players. That is all. It would be good to have a command to easily rename players. That is all.

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QB#38: NPC's engage in combat https://bugs.qdnx.org/task/38 2010-01-19T04:23:36Z Rob McCathie If one can manage to get the attack cursor over an NPC and click, it does actually engage in combat.(The client tries to prevent the attack cursor appearing over NPCs, but if really quick it can happen) If one can manage to get the attack cursor over an NPC and click, it does actually engage in combat.
(The client tries to prevent the attack cursor appearing over NPCs, but if really quick it can happen)

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QB#36: Entering admin mode should cause a forced flee https://bugs.qdnx.org/task/36 2010-01-18T19:00:18Z Krayon Upon changing to admin mode, you should automatically flee (guaranteed). Logically if you are admin’ing whilst fighting there’s no other reason than to do something and as admins in combat don’t generally get damaged etc you shouldn’t even be able to fight whilst one (which is why you can’t attack or be attacked). Upon changing to admin mode, you should automatically flee (guaranteed). Logically if you are admin’ing whilst fighting there’s no other reason than to do something and as admins in combat don’t generally get damaged etc you shouldn’t even be able to fight whilst one (which is why you can’t attack or be attacked).

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QB#23: Creatures get multiple actor '0' targets during multicombat https://bugs.qdnx.org/task/23 2010-01-18T15:33:44Z Krayon When fighting creatures, they will sometimes get an increasing list of targets, consisting all of actor ‘0’. This means that even if GuyA is actor 0, GuyB is actor 1, and GuyB is attacking the creature, it’s opponent list would report: Your 1 opps: Godzilla, (targeting: Godzilla), His 3 opps: GuyA, GuyA, GuyA, GuyA, GuyB, (targeting: GuyA) When fighting creatures, they will sometimes get an increasing list of targets, consisting all of actor ‘0’. This means that even if GuyA is actor 0, GuyB is actor 1, and GuyB is attacking the creature, it’s opponent list would report:

Your 1 opps: Godzilla, (targeting: Godzilla), His 3 opps: GuyA, GuyA, GuyA, GuyA, GuyB, (targeting: GuyA)
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